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<blockquote data-quote="MNblockhead" data-source="post: 8640873" data-attributes="member: 6796661"><p>This is something that GM should disclose in the game pitch or at least talk to players about. </p><p></p><p></p><p></p><p>I would guess that most professional GMs would find a way to bring the player back in with another character. Again, something to be discussed. If I died before early in a longer sessions, I wouldn't mind hanging out and listening to the game if there wasn't a way to handwave a new PC in without detracting from the other players' experience. But, again, this is something that the paying players and DM need to be in agreement about. </p><p></p><p></p><p></p><p>Kinda funny, but I feel that doing that makes him a bit of a jerk in that instance. People pay and take up a slot of time in a convention that for many people is a significant expense to travel to, get a hotel for, etc. Perhaps in a competition game it would make sense, but I would avoid avoid signing up for future games with him if that happened. </p><p></p><p>This can be tricky situation. This is one reason I love playing Paranoia at conventions. Lots of character death but the clones generally keep everyone playing for the session. </p><p></p><p>I think for one shots, most people would want to experience the adventure. If I were running the game for play, I would likely have TPKs result in players being captured. I might give the group the ability to restore dropped party members back to life. </p><p></p><p>If I were paying for an ongoing campaign, I would want death to be a possibility, even if that means I have to go without playing for most of a session. </p><p></p><p>Again, something for the DM and paying players to negotiate.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8640873, member: 6796661"] This is something that GM should disclose in the game pitch or at least talk to players about. I would guess that most professional GMs would find a way to bring the player back in with another character. Again, something to be discussed. If I died before early in a longer sessions, I wouldn't mind hanging out and listening to the game if there wasn't a way to handwave a new PC in without detracting from the other players' experience. But, again, this is something that the paying players and DM need to be in agreement about. Kinda funny, but I feel that doing that makes him a bit of a jerk in that instance. People pay and take up a slot of time in a convention that for many people is a significant expense to travel to, get a hotel for, etc. Perhaps in a competition game it would make sense, but I would avoid avoid signing up for future games with him if that happened. This can be tricky situation. This is one reason I love playing Paranoia at conventions. Lots of character death but the clones generally keep everyone playing for the session. I think for one shots, most people would want to experience the adventure. If I were running the game for play, I would likely have TPKs result in players being captured. I might give the group the ability to restore dropped party members back to life. If I were paying for an ongoing campaign, I would want death to be a possibility, even if that means I have to go without playing for most of a session. Again, something for the DM and paying players to negotiate. [/QUOTE]
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