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<blockquote data-quote="MNblockhead" data-source="post: 8641427" data-attributes="member: 6796661"><p>Yeah, for the most part I that's probably true. At least for me it is. For example, I run my campaign in Foundry. I spent a LOT of time testing and comparing different VTTs and I spent a LOT of time testing and configuring mods to get it to run my 5e game like I wanted. But it got to be a time suck and troubleshooting glitches and performance issues caused by competing community-created mods got to be a slog, so I pared things down to "good enough." If I were being paid to do it, I would likely have spent a lot more time to smooth things out or would have just chosen Roll20 and avoid running games other than 5e or other well-supported game systems on Roll20.</p><p></p><p>That said, the craziest, most impressive Foundry setups I've seen have been done by hobbyists with a passion. </p><p></p><p>I don't expect all professional DMs to have impressive VTT setups. Just like I don't expect a professional DM to be a voice actor. Unless they are highlighting these things in their profiles or advertisements. But there is a base level of competency I think people expect when paying. Know the rules. Have a solid internet connection. Understand how to operate your VTT and ensure that you've ironed out any major glitches. People are not going to want to pay to sit with frequent delays as the DM looks things up or troubleshoots technical issues. Within reason of course. </p><p></p><p>As for people opposing paid DMing, it was nice to note that there really hasn't been much of that in this thread. In previous ENWorld threads on the topic over the past few years there was a lot of strong opinons expressed against it. In some it seemed that the majority were against it. Surprising that doesn't seem to be the case now.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8641427, member: 6796661"] Yeah, for the most part I that's probably true. At least for me it is. For example, I run my campaign in Foundry. I spent a LOT of time testing and comparing different VTTs and I spent a LOT of time testing and configuring mods to get it to run my 5e game like I wanted. But it got to be a time suck and troubleshooting glitches and performance issues caused by competing community-created mods got to be a slog, so I pared things down to "good enough." If I were being paid to do it, I would likely have spent a lot more time to smooth things out or would have just chosen Roll20 and avoid running games other than 5e or other well-supported game systems on Roll20. That said, the craziest, most impressive Foundry setups I've seen have been done by hobbyists with a passion. I don't expect all professional DMs to have impressive VTT setups. Just like I don't expect a professional DM to be a voice actor. Unless they are highlighting these things in their profiles or advertisements. But there is a base level of competency I think people expect when paying. Know the rules. Have a solid internet connection. Understand how to operate your VTT and ensure that you've ironed out any major glitches. People are not going to want to pay to sit with frequent delays as the DM looks things up or troubleshoots technical issues. Within reason of course. As for people opposing paid DMing, it was nice to note that there really hasn't been much of that in this thread. In previous ENWorld threads on the topic over the past few years there was a lot of strong opinons expressed against it. In some it seemed that the majority were against it. Surprising that doesn't seem to be the case now. [/QUOTE]
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