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Pro-GM Finder Site StartPlaying Raises $6.5M Funding
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<blockquote data-quote="MNblockhead" data-source="post: 8642403" data-attributes="member: 6796661"><p>Glad you were able to turn a hobby into a way to help you make some money after losing your job. </p><p></p><p>Do you feel that running games for pay takes the fun out of GMing for you? If you made the money you need/want at your job, but the job wasn't so demanding that you still had time to run games for pay, would you?</p><p></p><p></p><p>How does that work? If you have a slot from 6pm to 10pm and the customer cannot join until 7pm and doesn't tell you until the day or or several hours before, do you still play 4 hour or do you just play from 7pm to 10pm? If for a shorter period because of lateness, do you charge the same? Do you charge for no shows?</p><p></p><p>There was one instance where I had to miss a schedule session with less than 24-hours notice.. The DM didn't have a clear policy on no-shows, and payment method was to be discussed at the session. I just e-mailed him to say I couldn't make it and sent the amount for the session by Pay Pal. I don't feel right asking for refunds, prorating for fewer hours and missed session, or a credit for a future sessions. I can imagine that when you are starting out, one is much more willing to accommodate to build clientele and avoid bad ratings. But I imagine that even well established folks will find themselves being more flexible than is fair to avoid poor ratings. </p><p></p><p>One thing that I'm concerned about with Start Playing is that payment is deducted at the start of the session. Maybe I missed something, but it seems that one could cancel up to the last minute. A more mature model is iTalki (a language-tutor platform) which has clear rules and mechanisms for this.</p><p></p><p></p><p></p><p>Yeah, I think a little is a nice touch, but it can be overdone. Besides, most people are coming to play a TTRPG, not a video game, which hopefully keeps expectations reasonable. But as VTTs keep evolving, I fear things will get more like a video game. I wish more effort would go into smoothing things out, improving the GUI, smoothing the automating of area effects, etc. But cool spell animations make for better marketing.</p><p></p><p></p><p></p><p>Let us know what you think of Start Playing. It would be interesting to hear impressions from the other side of the DMs screen.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8642403, member: 6796661"] Glad you were able to turn a hobby into a way to help you make some money after losing your job. Do you feel that running games for pay takes the fun out of GMing for you? If you made the money you need/want at your job, but the job wasn't so demanding that you still had time to run games for pay, would you? How does that work? If you have a slot from 6pm to 10pm and the customer cannot join until 7pm and doesn't tell you until the day or or several hours before, do you still play 4 hour or do you just play from 7pm to 10pm? If for a shorter period because of lateness, do you charge the same? Do you charge for no shows? There was one instance where I had to miss a schedule session with less than 24-hours notice.. The DM didn't have a clear policy on no-shows, and payment method was to be discussed at the session. I just e-mailed him to say I couldn't make it and sent the amount for the session by Pay Pal. I don't feel right asking for refunds, prorating for fewer hours and missed session, or a credit for a future sessions. I can imagine that when you are starting out, one is much more willing to accommodate to build clientele and avoid bad ratings. But I imagine that even well established folks will find themselves being more flexible than is fair to avoid poor ratings. One thing that I'm concerned about with Start Playing is that payment is deducted at the start of the session. Maybe I missed something, but it seems that one could cancel up to the last minute. A more mature model is iTalki (a language-tutor platform) which has clear rules and mechanisms for this. Yeah, I think a little is a nice touch, but it can be overdone. Besides, most people are coming to play a TTRPG, not a video game, which hopefully keeps expectations reasonable. But as VTTs keep evolving, I fear things will get more like a video game. I wish more effort would go into smoothing things out, improving the GUI, smoothing the automating of area effects, etc. But cool spell animations make for better marketing. Let us know what you think of Start Playing. It would be interesting to hear impressions from the other side of the DMs screen. [/QUOTE]
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Pro-GM Finder Site StartPlaying Raises $6.5M Funding
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