RyvenCedrylle
First Post
I'm working on some probability models for a homebrew system. Basic roll a handful of dice and count successes as any individual roll over a target value. Example: 3d6 vs 4 rolling 1, 4, 5 is two successes. I've been able to work out equations so far to calculate the odds of rolling X number of successes on Y dice with Z target value, varying number of dice, size of dice, number of successes and target value.
I'm now trying to determine how static bonuses affect the results; i.e. do you get more successes by adding +1 to any die you choose vs. rolling a bigger dice vs. rolling more dice? I've done a couple such bonus 'calculations' the hard way by writing out all possible die results and counting successes by hand with the bonus included and know that it flattens the curve out and seriously ups your odds of getting ANY successes, but I'd like to find a function for this rather than writing out dice combos. Does anyone have experience doing this that could point me in the right direction? I made it through Calc III in college, so I'm not afraid of the heavy stuff but it has admittedly been about 6 years, so I'm a little rusty. Thanks in advance.
I'm now trying to determine how static bonuses affect the results; i.e. do you get more successes by adding +1 to any die you choose vs. rolling a bigger dice vs. rolling more dice? I've done a couple such bonus 'calculations' the hard way by writing out all possible die results and counting successes by hand with the bonus included and know that it flattens the curve out and seriously ups your odds of getting ANY successes, but I'd like to find a function for this rather than writing out dice combos. Does anyone have experience doing this that could point me in the right direction? I made it through Calc III in college, so I'm not afraid of the heavy stuff but it has admittedly been about 6 years, so I'm a little rusty. Thanks in advance.