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Problem: Is Ghostform over-powered?
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<blockquote data-quote="Fimmtiu" data-source="post: 813979" data-attributes="member: 7953"><p>The use of the <em>ghostform</em> spell from Tome & Blood (Sor/Wiz 5, makes caster incorporeal for 1 minute/level) in the campaign I'm playing in right now has brought up some questions about how well it's balanced compared to other 5th-level spells.</p><p></p><p>So we had an unexpectedly tense session tonight. Our 12th-level party of three characters (slayer, brb/wiz, cleric) was exploring the ruins of an illithid lair, and stumbled upon a pool in which a neolithid (Psi Handbook) was trapped. The surprise round nearly resulted in a TPK.</p><p></p><p>We ran like frightened schoolgirls, of course, and settled on a cunning plan. After researching everything about neolithids we could, we teleported back there and took it on again, bolstered with <em>ghostform</em> on myself and <em>spell immunity</em> to <em>charm monster</em> and <em>suggestion</em>. The other two players stayed back and hit it with ranged attacks, while I flew up to it incorporeally and started bombarding it with lightning bolts (Reflex is its weak save, after all). Since I was incorporeal, it couldn't hit me or breathe acid on me*; since it had been raised in this pool that it was trapped in, it didn't know any other locations to <em>teleport</em> to. (How it came to be there is a longer story.)</p><p></p><p>Basically, thanks to <em>ghostform</em> and my Greater Spell Penetration, we diced a creature 3 CRs above the party level with no danger whatsoever to ourselves. Thanks to this incident, our DM, who is a level-headed, common-sense sort of fellow, is pondering whether <em>ghostform</em> is perhaps too powerful for a level 5 spell. After all, it makes you immune to everything but magical weapons, spells, and (Su) and (Sp) abilities, and almost all your spells can still affect material targets. I could argue it either way, really -- without the <em>spell immunity</em>, we'd have been toast anyhow, and the beast was stuck in a bad defensive situation.</p><p></p><p>What do you all think? Anyone have any strong gut feelings? Anyone had experience with it in their campaign? My DM and I appreciate any advice. Thanks!</p><p></p><p></p><p></p><p>* We all agreed that even though breath weapons are supernatural in origin, it didn't really make any sense that producing a cloud of acid could affect an incorporeal creature whose body was on the Ethereal Plane.</p></blockquote><p></p>
[QUOTE="Fimmtiu, post: 813979, member: 7953"] The use of the [I]ghostform[/I] spell from Tome & Blood (Sor/Wiz 5, makes caster incorporeal for 1 minute/level) in the campaign I'm playing in right now has brought up some questions about how well it's balanced compared to other 5th-level spells. So we had an unexpectedly tense session tonight. Our 12th-level party of three characters (slayer, brb/wiz, cleric) was exploring the ruins of an illithid lair, and stumbled upon a pool in which a neolithid (Psi Handbook) was trapped. The surprise round nearly resulted in a TPK. We ran like frightened schoolgirls, of course, and settled on a cunning plan. After researching everything about neolithids we could, we teleported back there and took it on again, bolstered with [I]ghostform[/I] on myself and [I]spell immunity[/I] to [I]charm monster[/I] and [I]suggestion[/I]. The other two players stayed back and hit it with ranged attacks, while I flew up to it incorporeally and started bombarding it with lightning bolts (Reflex is its weak save, after all). Since I was incorporeal, it couldn't hit me or breathe acid on me*; since it had been raised in this pool that it was trapped in, it didn't know any other locations to [I]teleport[/I] to. (How it came to be there is a longer story.) Basically, thanks to [I]ghostform[/I] and my Greater Spell Penetration, we diced a creature 3 CRs above the party level with no danger whatsoever to ourselves. Thanks to this incident, our DM, who is a level-headed, common-sense sort of fellow, is pondering whether [I]ghostform[/I] is perhaps too powerful for a level 5 spell. After all, it makes you immune to everything but magical weapons, spells, and (Su) and (Sp) abilities, and almost all your spells can still affect material targets. I could argue it either way, really -- without the [I]spell immunity[/I], we'd have been toast anyhow, and the beast was stuck in a bad defensive situation. What do you all think? Anyone have any strong gut feelings? Anyone had experience with it in their campaign? My DM and I appreciate any advice. Thanks! * We all agreed that even though breath weapons are supernatural in origin, it didn't really make any sense that producing a cloud of acid could affect an incorporeal creature whose body was on the Ethereal Plane. [/QUOTE]
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