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<blockquote data-quote="Oryan77" data-source="post: 4024077" data-attributes="member: 18701"><p>Does the DM just stop the regular part of the game and focus on the lone wolf until she's finished her solo trip?</p><p></p><p>I've never had a problem when players separate for a bit. Although, I admit that that doesn't happen all too often in my group. But I've always been good at giving face time to both scenes. I treat it almost like initiative rounds without actually rolling for initiative. So I go back and forth asking each "party" what they are doing next. If two separate combats happen to break out, I take turns dealing with the round for each combat.</p><p></p><p>I can understand the problem if the other players don't have anything to do while the lone wolf solos, then they'll just wait for the lone wolf to come back so the group can continue on the adventure. But as a DM, I always make sure each party is doing something if they aren't initiating it on their own. If the lone wolf is doing his thing, then I create a simple scenario for the other group real quick. It can be as typical as being harassed by guards or threatened by thugs or a drunk.</p><p></p><p>I try to use the "yes you can" motto in D&D rather than the "no you can't/shouldn't". The game is much more fun if each player not only feels like he's effecting the world as a group, but also that he has an effect on the world as an individual.</p><p></p><p>Maybe it'll be easier to tell the DM that he should <strong>also</strong> entertain you guys while he's entertaining his lone wolf more than it would be to tell him to deal with his gf hogging the spotlight. Just say, "Hey, when Superstar is running off on her own, can you come up with some scenario to run for us at the same time and take turns with us so we aren't bored and waiting for her to finish?"</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4024077, member: 18701"] Does the DM just stop the regular part of the game and focus on the lone wolf until she's finished her solo trip? I've never had a problem when players separate for a bit. Although, I admit that that doesn't happen all too often in my group. But I've always been good at giving face time to both scenes. I treat it almost like initiative rounds without actually rolling for initiative. So I go back and forth asking each "party" what they are doing next. If two separate combats happen to break out, I take turns dealing with the round for each combat. I can understand the problem if the other players don't have anything to do while the lone wolf solos, then they'll just wait for the lone wolf to come back so the group can continue on the adventure. But as a DM, I always make sure each party is doing something if they aren't initiating it on their own. If the lone wolf is doing his thing, then I create a simple scenario for the other group real quick. It can be as typical as being harassed by guards or threatened by thugs or a drunk. I try to use the "yes you can" motto in D&D rather than the "no you can't/shouldn't". The game is much more fun if each player not only feels like he's effecting the world as a group, but also that he has an effect on the world as an individual. Maybe it'll be easier to tell the DM that he should [b]also[/b] entertain you guys while he's entertaining his lone wolf more than it would be to tell him to deal with his gf hogging the spotlight. Just say, "Hey, when Superstar is running off on her own, can you come up with some scenario to run for us at the same time and take turns with us so we aren't bored and waiting for her to finish?" [/QUOTE]
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