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<blockquote data-quote="Set" data-source="post: 4025945" data-attributes="member: 41584"><p>Problem; Lone Wolf wants to break off from the group to go explore, leaving the other players bored and eventually drifting off to watch TV or play on their computers.</p><p></p><p>DM solution; <roll d20 behind screen a couple of times, hand Lone Wolf's player a note saying that he found X, but Y was too heavily patrolled and he had to turn back, he's back with the party now and can share information if he wants.></p><p></p><p>Works for social situations, too. "Lone Wolf goes to chat up the merchant's daughter." <roll social roll> "Fine, he gets laid. He's out of this session. What's everyone else doing?"</p><p></p><p>Dice may be the role-players anathema, but they make great potty-training tools for players who would otherwise hog the entire game. Once he gives up on going off on his own, re-introduce occasional opportunities for him to get the spotlight, but at *your* discretion, not his. Your role is to control the pacing of the story, and that does mean sometimes having to reign in the drama queens. (Unless everyone at the table is thoroughly enjoying that! In which case, party on! The only way you can 'do it wrong' is if the people at the table, including yourself, aren't having fun!)</p></blockquote><p></p>
[QUOTE="Set, post: 4025945, member: 41584"] Problem; Lone Wolf wants to break off from the group to go explore, leaving the other players bored and eventually drifting off to watch TV or play on their computers. DM solution; <roll d20 behind screen a couple of times, hand Lone Wolf's player a note saying that he found X, but Y was too heavily patrolled and he had to turn back, he's back with the party now and can share information if he wants.> Works for social situations, too. "Lone Wolf goes to chat up the merchant's daughter." <roll social roll> "Fine, he gets laid. He's out of this session. What's everyone else doing?" Dice may be the role-players anathema, but they make great potty-training tools for players who would otherwise hog the entire game. Once he gives up on going off on his own, re-introduce occasional opportunities for him to get the spotlight, but at *your* discretion, not his. Your role is to control the pacing of the story, and that does mean sometimes having to reign in the drama queens. (Unless everyone at the table is thoroughly enjoying that! In which case, party on! The only way you can 'do it wrong' is if the people at the table, including yourself, aren't having fun!) [/QUOTE]
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