mmu1 said:I think you'll see this is not a problem once we get more information on Rituals.
Hah! Good one.
mmu1 said:I think you'll see this is not a problem once we get more information on Rituals.
Jer said:(As an aside - this is why I hate that they named the role "Leader" instead of "Support". Sure Leader sounds sexier than Support but using the term "Leader" is going to make people think that the wizard can't be a party leader, or the paladin can't be a leader, or that the guy who picks the cleric automatically has to be the "party leader". Which, frankly, generally doesn't happen in my games. The support guy taking the cleric or the bard is rarely the guy who ends up standing in front of the village elders and apologizing for the way the rest of the party trashed the town square the night before...)
It sounds more like you want a version of 3e's Leadership feat, rather than levels in Warlord or Cleric, who are the party healers & buffers. If you're not interested in divine buffs via your Wisdom or martial buffs via your melee weapon, you probably don't want Warlord or Cleric powers.Aristeas said:All right, so let's say I'm playing a warlock, a single-target blaster with high Charisma who derives her power from extraplanar beings. But she's not as selfish as the average warlock- her ultimate aspiration is to found her own House and start a dynasty, and to do that she needs to make a name for herself and get people following her. In other words, she has a splash of Leader ability, for all that her primary combat style is blowing things up from the back rank.
The logical way to do this would be a dip-multiclass into Warlord. But that...requires Strength 13, because it's a martial class, and every inspiration-related power we've seen has required you to bang on things with a weapon, which is not exactly the flavor of the character. Likewise, she's not a cleric- no gods are involved. I could ask the DM to let me reflavor the class, but even then, she'd need a high Wisdom to use any of their powers, which is certainly not appropriate for a stary-eyed kid with delusions of grandeur.
Possibly the unreleased rules will fix that, but I kind of doubt it. The way it seems to be going is that all martial classes use strength and a weapon for every action, and clerics use wisdom for every action. So if you're really charismatic but not strong or wise, forget it. I dunno, maybe they'll eventually release an arcane Leader. Obviously I could just go single class and roleplay like a warlord, but I thought the whole point of the new system was to make combinations feasible.
What would you all do about this in your games?
DandD said:If you simply want to roleplay your character having a great retinue, being famous and giving orders from far far away, you don't need any other leader-class-level.
beholdsa said:This is an inherent problem with any class/level based character design system. It's one sacred cow I wish they had done away with in 4e.
This. Anyone who makes it to Paragon level and has a decent Charisma will attract followers, if that's the kind of campaign you want to play. Class has nothing to do with this.Ingolf said:The problem with the OPs scenario isn't character classes, it's the approach. He's confusing combat roles (Leader) with character stories, histories and personality.
Heh. This is true. Other poorly received Role names were "Meathead" and "Sucker-puncher".Ingolf said:I'd probably point out to my player that the only reason the role is called "Leader" is because "Support Monkey" didn't test well with the focus groups...
ZetaStriker said:I do think a Warlock/Warlord could work though, even though I agree that it's not necessary in this case. As a DM, I'd certainly allow a PC to bend the rules on a multiclass feat requirement(possibly swapping the primary stat requirement to one of that class' secondary stats) if he gave me a good reason for it. For instance, a Warlock who takes the Warlord Multiclass feat for the Inspiring Word and such, and then takes the At-Will swap multiclass feat to get the 'hey buddy, go hit that guy for me' at-will power, it'd still work as support for the party. They'd just still primarily be a Warlock. Which makes sense, since they obviously didn't want to make Warlord their primary class.