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General Tabletop Discussion
*Pathfinder & Starfinder
Problematic warblade maneuvers?
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<blockquote data-quote="Nifft" data-source="post: 3616921" data-attributes="member: 6562"><p>Yeah. White Raven Tactics + poor ruling about allies = broken. Just say WRTactics only applies to an ally, not yourself.</p><p></p><p>Iron Heart Surge has been ruled (by some) to be able to end <u>any</u> effect with a duration, not just to remove effects on the initiator. So... goodbye, <em>anti-magic field</em>. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> IMHO, Iron Heart Surge should be ruled to only remove conditions from the initiator, or spells which have targeted the initiator, not spells which have an area including the initiator.</p><p></p><p>- - -</p><p></p><p>The only item in the SRD that grants a bonus to Concentration checks is in the Psionics section (one of the Third Eye items). It takes up an unpopular slot and gives a +10 -- too strong. Just ban that one item.</p><p></p><p>IMHO: Tiger Claw + Jump check items is <u>not</u> a problem. You are <u>supposed</u> to be able to make those checks. The Jump check is <u>not</u> a huge limiting factor on those maneuvers, and even with a super +30 Jump item, the effects aren't broken. Honestly, Ring slots are worth a lot -- the Ring of Jumping isn't broken. (TC is different from DM, since DM uses Concentration to make saves and set damage. TC merely uses Jump to deal fixed damage.)</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3616921, member: 6562"] Yeah. White Raven Tactics + poor ruling about allies = broken. Just say WRTactics only applies to an ally, not yourself. Iron Heart Surge has been ruled (by some) to be able to end [u]any[/u] effect with a duration, not just to remove effects on the initiator. So... goodbye, [i]anti-magic field[/i]. :uhoh: IMHO, Iron Heart Surge should be ruled to only remove conditions from the initiator, or spells which have targeted the initiator, not spells which have an area including the initiator. - - - The only item in the SRD that grants a bonus to Concentration checks is in the Psionics section (one of the Third Eye items). It takes up an unpopular slot and gives a +10 -- too strong. Just ban that one item. IMHO: Tiger Claw + Jump check items is [u]not[/u] a problem. You are [u]supposed[/u] to be able to make those checks. The Jump check is [u]not[/u] a huge limiting factor on those maneuvers, and even with a super +30 Jump item, the effects aren't broken. Honestly, Ring slots are worth a lot -- the Ring of Jumping isn't broken. (TC is different from DM, since DM uses Concentration to make saves and set damage. TC merely uses Jump to deal fixed damage.) Cheers, -- N [/QUOTE]
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