IMHO, Iron Heart Surge should be ruled to only remove conditions from the initiator, or spells which have targeted the initiator, not spells which have an area including the initiator.Nifft said:IMHO: Tiger Claw + Jump check items is not a problem. You are supposed to be able to make those checks. The Jump check is not a huge limiting factor on those maneuvers, and even with a super +30 Jump item, the effects aren't broken. Honestly, Ring slots are worth a lot -- the Ring of Jumping isn't broken. (TC is different from DM, since DM uses Concentration to make saves and set damage. TC merely uses Jump to deal fixed damage.)
Cheers, -- N
AH! Missed that one. Yep, that strike is pretty broken as written.Mort said:How about swooping dragon strike - fort save with DC = to your jump check, or be stunned for 1 round?
shmoo2 said:A player of mine is about to start playing a warblade.
Are there any problematic maneuvers I should be watching out for? If so, what have you done to make them manageable?
thanks!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.