Pbartender
First Post
Something I've found that helps out in these situations is to give the party a patron. Someone to give them missions and pay them rewards. That'll give you an in-game means to focus them in a particular direction... Even if it's just taking mercenary missions from the River Rats thieves' guild.
The missions don't even necessarily have to have anything to do with the overall campaign plot. They just give the PCs some direction and purpose. In the meantime, you set the stage with hints and NPC introductions for the greater conflict that you can bring to the fore once they get to Paragon levels. Perhaps the organizations they they work for or against are, in a way, the unknowing (or in some cases knowing) agents of the gods' conflict in the mortal world.
In this way, you can slowly and subtly drawn them into the conflict with the gods without chucking them headfirst into it at first level. Right now, they are pawns of the pawns of gods. By paragons levels, they should be powerful enough to graduate up to being pawns of the gods, and at epic levels they begin to rival the gods themselves.
The missions don't even necessarily have to have anything to do with the overall campaign plot. They just give the PCs some direction and purpose. In the meantime, you set the stage with hints and NPC introductions for the greater conflict that you can bring to the fore once they get to Paragon levels. Perhaps the organizations they they work for or against are, in a way, the unknowing (or in some cases knowing) agents of the gods' conflict in the mortal world.
In this way, you can slowly and subtly drawn them into the conflict with the gods without chucking them headfirst into it at first level. Right now, they are pawns of the pawns of gods. By paragons levels, they should be powerful enough to graduate up to being pawns of the gods, and at epic levels they begin to rival the gods themselves.