BigCat said:I've been interested in running a hard sci-fi game for some time, but I've never been able to figure out how to get around this problem: the players don't know any science. That makes it difficult to base adventures and campaigns on specific scientific and technical issues, and makes technical problem solving on their part all but impossible. Does anyone have any experience getting around this problem?
takyris said:<snip>
When the PC made his check, I just gave them as much information as the check merited. Then they got to feel smart for coming up with a way to con the carrier out of his big case full of money.
I could see you doing the same thing on a technical level. The higher the Knowledge or Research check, the more information you give them. You never give them all the information necessary to solve the technical puzzle, but you lay out enough information so that they can solve the technical puzzle themselves using combined information nuggets on the cards.
BigCat said:I've been interested in running a hard sci-fi game for some time, but I've never been able to figure out how to get around this problem: the players don't know any science. That makes it difficult to base adventures and campaigns on specific scientific and technical issues, and makes technical problem solving on their part all but impossible. Does anyone have any experience getting around this problem?
BigCat said:That's extremely helpful, thanks! That sounds very much like my problem - I want the players to feel like they can do something with their character's expertise without me just narrating all their actions. As you say, the only problem will be anticipating likely places where this will be necessary, but I can probably handle that.
Danny, that is 100%, Grade-A brilliant advice.Dannyalcatraz said:Look at it this way: You and your players already live in a sci-fi world. Unless you're all a bunch of engineers or scientists (which you probably aren't, based on your post), you're surrounded by tech you use but do not understand. Generally speaking, you don't have the technical skills to fix or even diagnose much of the tech that surrounds you- you use your phone to find people who do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.