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Problems with 3.5 I don't wanna see in 4th
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<blockquote data-quote="Keenath" data-source="post: 4032348" data-attributes="member: 59792"><p>But on the other hand, I dislike the idea of a darkness spell just sucking away all light and making the game into Blind Man's Bluff.</p><p></p><p>My preference is that a Darkness spell reduces the light within its radius by one step -- bright becomes shadowy, shadowy becomes total darkness. As an added bonus, that helps to answer the question of how darkness and light sources interact.</p><p></p><p>More to the point, it's always been that Invisibility was overpowered early on, and then worthless at high levels (when See Invis is cheap and many monsters have that or true sight all the time, automatically).</p><p></p><p></p><p>AFAIK this stuff is going to be totally rewritten. There's no ethereal now, but incorporeality certainly will still exist -- but hopefully a rules rewrite will make it work properly. I'd definitely expect to see any Jaunt-like abilities turn into "turn incorporeal for X rounds" instead... but they should be more rare, as the devs have noted how plot-breaking it is to have the ability to bypass walls and doors at will.</p><p></p><p>Touches are out as a seperate mechanic; now you just make an attack against the target's Reflex Defense instead of their AC.</p><p></p><p>I agree! I wrote a new silence spell years ago that I called "Cloak of Silence", which applied a listen penalty to hear sounds produced inside it. Each square of the spell's effect applied a -5 penalty on a listener's check (replacing all normal range penalties for that area), so four squares of Cloak would add up to a -20 penalty to hear the guy in the center -- but it didn't stop spellcasters or whatever, and it was not as obvious if the edge of the effect brushed somebody else -- and somebody in the center of the spell with you could hear you pretty clearly.</p><p></p><p>I'm hoping to see something like that.</p><p></p><p>That just made me laugh, "on the fritz".</p><p></p><p>I'd be more than happy to see portable holes go b'bye, and rope trick too. Though on the other hand, at least a rope trick would be less interesting now that the wizard won't run out of spells in twenty minutes and demand a full day in the rope trick to recover.</p><p></p><p>I concur there -- I like flight, but I'd like to see less "fly spell" and more "I gots wings", and probably some Earthbind type effects to stop enemies from flying.</p><p></p><p>Wish granted, I think. First, most monsters are losing their Dark and Low Light vision (geez, in 3.x, virtually EVERYTHING had LLV!), and if it works like in SWSE, they allow you to "ignore concealment from darkness", with DV also ignoring total darkness.</p><p></p><p>So far as I know, it's just gone gone gone. Aligned creatures in general are rare, and Dave said in one of the Podcasts that you had to figure it out by watching their actions, not by casting a spell.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4032348, member: 59792"] But on the other hand, I dislike the idea of a darkness spell just sucking away all light and making the game into Blind Man's Bluff. My preference is that a Darkness spell reduces the light within its radius by one step -- bright becomes shadowy, shadowy becomes total darkness. As an added bonus, that helps to answer the question of how darkness and light sources interact. More to the point, it's always been that Invisibility was overpowered early on, and then worthless at high levels (when See Invis is cheap and many monsters have that or true sight all the time, automatically). AFAIK this stuff is going to be totally rewritten. There's no ethereal now, but incorporeality certainly will still exist -- but hopefully a rules rewrite will make it work properly. I'd definitely expect to see any Jaunt-like abilities turn into "turn incorporeal for X rounds" instead... but they should be more rare, as the devs have noted how plot-breaking it is to have the ability to bypass walls and doors at will. Touches are out as a seperate mechanic; now you just make an attack against the target's Reflex Defense instead of their AC. I agree! I wrote a new silence spell years ago that I called "Cloak of Silence", which applied a listen penalty to hear sounds produced inside it. Each square of the spell's effect applied a -5 penalty on a listener's check (replacing all normal range penalties for that area), so four squares of Cloak would add up to a -20 penalty to hear the guy in the center -- but it didn't stop spellcasters or whatever, and it was not as obvious if the edge of the effect brushed somebody else -- and somebody in the center of the spell with you could hear you pretty clearly. I'm hoping to see something like that. That just made me laugh, "on the fritz". I'd be more than happy to see portable holes go b'bye, and rope trick too. Though on the other hand, at least a rope trick would be less interesting now that the wizard won't run out of spells in twenty minutes and demand a full day in the rope trick to recover. I concur there -- I like flight, but I'd like to see less "fly spell" and more "I gots wings", and probably some Earthbind type effects to stop enemies from flying. Wish granted, I think. First, most monsters are losing their Dark and Low Light vision (geez, in 3.x, virtually EVERYTHING had LLV!), and if it works like in SWSE, they allow you to "ignore concealment from darkness", with DV also ignoring total darkness. So far as I know, it's just gone gone gone. Aligned creatures in general are rare, and Dave said in one of the Podcasts that you had to figure it out by watching their actions, not by casting a spell. [/QUOTE]
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