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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Problems with 3.5 I don't wanna see in 4th
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<blockquote data-quote="Keenath" data-source="post: 4034540" data-attributes="member: 59792"><p>I never really saw that happening, myself. As a meleeist, I just *accepted* that some enemies will be weapon-resistant, and I didn't try to carry around a golf club for every situation. I'd get my main weapon with one special material -- MAYBE -- and just assume that if I meet a golem or something, I'll have to hack through his DR.</p><p></p><p>In SWSE, Threshold is a number calculated based on your Con. When you take more damage than Threshold in one hit, you take some additional negative effects (moving down the condition track). In other words, the threshold represents an 'all or nothing' effect.</p><p></p><p>Extrapolating from that, Damage Thresholds would mean, for example, if a monster has DR 10, any hit that deals less than 10 damage deals nothing, while any hit that deals more than 10 deals full damage. So if you roll 9 damage, that does zero; if you roll 12, that deals 12 damage (not 2).</p><p></p><p>Elemental resistances would work the same way. If you have Fire Resistance 15, a hit that deals 20 damage deals 20 damage to you, not 5.</p><p></p><p>There are a few advantages to that. First, it allows an attacker to deal decent damage even through resistances; it removes the "plinking" issue (where a fighter attacking a golem would deal 5 or 6 damage per hit, which is virtually nothing compared to the monster's HP total). Second, it removes an extra step of math you have to do ("So I deal 24 slashing damage plus 5 fire, minus the monster's DR 15..."), which never really bothered ME -- but some people can't do subtraction in their heads, and either way it's simply less steps you have to do before you come up with a damage total.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4034540, member: 59792"] I never really saw that happening, myself. As a meleeist, I just *accepted* that some enemies will be weapon-resistant, and I didn't try to carry around a golf club for every situation. I'd get my main weapon with one special material -- MAYBE -- and just assume that if I meet a golem or something, I'll have to hack through his DR. In SWSE, Threshold is a number calculated based on your Con. When you take more damage than Threshold in one hit, you take some additional negative effects (moving down the condition track). In other words, the threshold represents an 'all or nothing' effect. Extrapolating from that, Damage Thresholds would mean, for example, if a monster has DR 10, any hit that deals less than 10 damage deals nothing, while any hit that deals more than 10 deals full damage. So if you roll 9 damage, that does zero; if you roll 12, that deals 12 damage (not 2). Elemental resistances would work the same way. If you have Fire Resistance 15, a hit that deals 20 damage deals 20 damage to you, not 5. There are a few advantages to that. First, it allows an attacker to deal decent damage even through resistances; it removes the "plinking" issue (where a fighter attacking a golem would deal 5 or 6 damage per hit, which is virtually nothing compared to the monster's HP total). Second, it removes an extra step of math you have to do ("So I deal 24 slashing damage plus 5 fire, minus the monster's DR 15..."), which never really bothered ME -- but some people can't do subtraction in their heads, and either way it's simply less steps you have to do before you come up with a damage total. [/QUOTE]
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Problems with 3.5 I don't wanna see in 4th
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