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Problems with 3.5 Power Attack?
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<blockquote data-quote="Plane Sailing" data-source="post: 1057000" data-attributes="member: 114"><p>My gaming group have discussed it and decided that we are not going to use it. It is an unneeded boost for 2H fighting which was already the most effective method of fighting for fighters in our opinion. Why should a Fighter be penalised because he wanted to spend feats on other styles of combat?</p><p></p><p>It was a bad call in our opinion. Andy Collins percieved mismatch between "fighters using two light weapons getting more out of the feat than 2H fighters" missed several important issues which are quite apart from the numbers. In no particular order there is </p><p></p><ul> <li data-xf-list-type="ul">the single attack vs full attack issue (twf only matches 2h fighting when taking full attacks, lots of situations don't allow that - charge, AoO, spring attack etc), </li> <li data-xf-list-type="ul">the fact that the twf he was worried about had already burnt *2 feats* to get that style, why shouldn't he get some additional benefit? How many twf actually have a 13 Str (because Fighters with the Ambi had to have 15+ dex anyway) and went down the heavy chopping route? Similarly the non twf finesse fighters, who are using weapons with lower damage, probably lower STR bonuses (which are not especially incremented) lose out too. </li> <li data-xf-list-type="ul">Compare this with the way that expertise doubly penalises twf and spring attack which seems a quintessentially light fighter feat is actually far more effective for the 2h fighter because of the big single-attack bonus to damage. </li> <li data-xf-list-type="ul"></li> </ul><p></p><p>So we considered it a meaningless change to pump up 2H Fighters and hamper finesse Fighters which wasn't necessary.</p><p></p><p></p><p>(nb did you notice that they've made sleep a *full round casting time* spell now </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1057000, member: 114"] My gaming group have discussed it and decided that we are not going to use it. It is an unneeded boost for 2H fighting which was already the most effective method of fighting for fighters in our opinion. Why should a Fighter be penalised because he wanted to spend feats on other styles of combat? It was a bad call in our opinion. Andy Collins percieved mismatch between "fighters using two light weapons getting more out of the feat than 2H fighters" missed several important issues which are quite apart from the numbers. In no particular order there is [list] [*]the single attack vs full attack issue (twf only matches 2h fighting when taking full attacks, lots of situations don't allow that - charge, AoO, spring attack etc), [*]the fact that the twf he was worried about had already burnt *2 feats* to get that style, why shouldn't he get some additional benefit? How many twf actually have a 13 Str (because Fighters with the Ambi had to have 15+ dex anyway) and went down the heavy chopping route? Similarly the non twf finesse fighters, who are using weapons with lower damage, probably lower STR bonuses (which are not especially incremented) lose out too. [*]Compare this with the way that expertise doubly penalises twf and spring attack which seems a quintessentially light fighter feat is actually far more effective for the 2h fighter because of the big single-attack bonus to damage. [*] [/list] So we considered it a meaningless change to pump up 2H Fighters and hamper finesse Fighters which wasn't necessary. (nb did you notice that they've made sleep a *full round casting time* spell now :rolleyes: Cheers [/QUOTE]
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