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*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="Kichwas" data-source="post: 9054588" data-attributes="member: 891"><p>Yeah but... the GM's expectation in that encounter wasn't too far off for the PF2E mindset. I'm not sure on the players - it was one of our first sessions together. The 'problem' was only that people misread the clues. I was thinking we were headed into the thick of it, but was then trying to tell myself this isn't the old days where the monster CR = the dungeon level. Except it sort of was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>PF2E 'scales itself' very differently than everything I hear about 5E. I think the more a person plays PF2E, the more they will be ready to anticipate that a TPK could be waiting in the lobby on the next floor the moment you get off the elevator - so come out packing or keep the door shut. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>PF2E is not as lethal as tRPGs were when I started in 80/81 (did a one-shot of S1 in 80 but barely knew it was D&D), but it expects a mindset of 'this is dangerous.' PF2E is not afraid to kill off overly eager PCs.</p><p></p><p>Back in '81 we always joked that before proceeding down that hall you strap the least popular PC to the end of a 50 foot rope and have them go ahead by that distance. If the rope goes slack we turn back and run (we only actually did this once, but every group I joined in the 80s had that joke). Of course we were 10 year olds back then - but we also kept a pile of blank character sheets on hand somewhere on the table.</p><p></p><p></p><p>Yep.</p><p></p><p>If you do follow the encounter guidelines of PF2E it should work out.</p><p></p><p>Notice that we have someone saying a fight that they all survived was too rough. BUT THEY ALL SURVIVED.</p><p></p><p>PF2E calls that 'working as intended'. To a PF2E designer, this means the players and the GM got to enjoy the thrill of an exciting encounter where it could have gone wrong, but they pulled it off nonetheless.</p><p></p><p>PF2E does not award participation ribbons. You struggle, and you either win or you don't. The 'game' is actually still in the game engine. It's not just a roleplaying chat group with dice. It's a game with roleplaying. I have not played nor read 5E - I can only comment based on how people who no longer like it describe it to me. They describe it as not offering diverse play or challenge, among other things like balance. If they are right - then PF2E is not at all like what they describe.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9054588, member: 891"] Yeah but... the GM's expectation in that encounter wasn't too far off for the PF2E mindset. I'm not sure on the players - it was one of our first sessions together. The 'problem' was only that people misread the clues. I was thinking we were headed into the thick of it, but was then trying to tell myself this isn't the old days where the monster CR = the dungeon level. Except it sort of was. ;) PF2E 'scales itself' very differently than everything I hear about 5E. I think the more a person plays PF2E, the more they will be ready to anticipate that a TPK could be waiting in the lobby on the next floor the moment you get off the elevator - so come out packing or keep the door shut. ;) PF2E is not as lethal as tRPGs were when I started in 80/81 (did a one-shot of S1 in 80 but barely knew it was D&D), but it expects a mindset of 'this is dangerous.' PF2E is not afraid to kill off overly eager PCs. Back in '81 we always joked that before proceeding down that hall you strap the least popular PC to the end of a 50 foot rope and have them go ahead by that distance. If the rope goes slack we turn back and run (we only actually did this once, but every group I joined in the 80s had that joke). Of course we were 10 year olds back then - but we also kept a pile of blank character sheets on hand somewhere on the table. Yep. If you do follow the encounter guidelines of PF2E it should work out. Notice that we have someone saying a fight that they all survived was too rough. BUT THEY ALL SURVIVED. PF2E calls that 'working as intended'. To a PF2E designer, this means the players and the GM got to enjoy the thrill of an exciting encounter where it could have gone wrong, but they pulled it off nonetheless. PF2E does not award participation ribbons. You struggle, and you either win or you don't. The 'game' is actually still in the game engine. It's not just a roleplaying chat group with dice. It's a game with roleplaying. I have not played nor read 5E - I can only comment based on how people who no longer like it describe it to me. They describe it as not offering diverse play or challenge, among other things like balance. If they are right - then PF2E is not at all like what they describe. [/QUOTE]
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Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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