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General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="Kichwas" data-source="post: 9055127" data-attributes="member: 891"><p>Agreeing with Thomas here.</p><p></p><p>You don't need min/max. It's actually hard to min/max PF2E. The balance protects against "most" bad decisions. There are a few catches to that, but they're not pitfalls people fall into all that often.</p><p></p><p>Making your characters as a team is NOT min/maxing. It's just building a group comp. I can't be the only person who's ever played an MMO here. But to me it just makes sense to build for a team who's abilities compliment each other. Which is a LOT more lenient than any MMO lets you be - even Guild Wars 2.</p><p></p><p>Most problems won't come from the team comp, but from the team playstyle. A Leeroy Jenkins player can wipe you. A "Mr Solo" PC can cause big problems. A player playing in the frontline who is timid, or who doesn't use tactical options will cause problems. "Main character syndrome" which is often talked about on 'D&D horror stories" can break a PF2E group much faster than it will break a D&D one. In D&D it destroys the social dynamic and fun of everyone else - in PF2E is ALSO gets the group killed.</p><p></p><p>But you can more or less get 4 people, pick 4 classes at random, and pick your feats and abilities at random and be mostly OK. You WILL have healing issues if no one landed on that - but good team play can help there.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9055127, member: 891"] Agreeing with Thomas here. You don't need min/max. It's actually hard to min/max PF2E. The balance protects against "most" bad decisions. There are a few catches to that, but they're not pitfalls people fall into all that often. Making your characters as a team is NOT min/maxing. It's just building a group comp. I can't be the only person who's ever played an MMO here. But to me it just makes sense to build for a team who's abilities compliment each other. Which is a LOT more lenient than any MMO lets you be - even Guild Wars 2. Most problems won't come from the team comp, but from the team playstyle. A Leeroy Jenkins player can wipe you. A "Mr Solo" PC can cause big problems. A player playing in the frontline who is timid, or who doesn't use tactical options will cause problems. "Main character syndrome" which is often talked about on 'D&D horror stories" can break a PF2E group much faster than it will break a D&D one. In D&D it destroys the social dynamic and fun of everyone else - in PF2E is ALSO gets the group killed. But you can more or less get 4 people, pick 4 classes at random, and pick your feats and abilities at random and be mostly OK. You WILL have healing issues if no one landed on that - but good team play can help there. [/QUOTE]
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Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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