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General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="Lojaan" data-source="post: 9055152" data-attributes="member: 71784"><p>This is spot on. Id like to add that if you <em>play</em> PF2 the same way you play 5e, odds are you are going to have a very tough time.</p><p></p><p>5e is basically everyone doing their own thing. Maybe occasionally helping each other by flanking or healing, but mostly it's each character taking their turn to do their cool thing. And it's sooooooooo <em>easy</em>. Drop to 0? Don't worry - there are probably 2 or even 3 other characters who can bring you back with a bonus action from 60' by spending a 1st level spell slot, with no repercussions.</p><p></p><p>A creative DM can make combat challenging but the default settings is easy. This is intentional. 5e is all about getting new players into the hobby. It's supposed to be easy. There is no shame in that.</p><p></p><p>PF2 is different. The default setting is "challenging". 5e DMs transitioning their groups to PF2 do well to reduce the severity of the encounters until everyone gets a hang of the system, then slowly increase them to the point where people are comfortable. There is no shame in this. The encounter building system actually works as intended so it is also pretty easy to do too.</p><p></p><p>Some people won't enjoy it, but for me personally, I don't think I could ever go back to 5e. After you get the hang of PF2 combat, 5e just feels really slow and, well, boring. But each to their own.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 9055152, member: 71784"] This is spot on. Id like to add that if you [I]play[/I] PF2 the same way you play 5e, odds are you are going to have a very tough time. 5e is basically everyone doing their own thing. Maybe occasionally helping each other by flanking or healing, but mostly it's each character taking their turn to do their cool thing. And it's sooooooooo [I]easy[/I]. Drop to 0? Don't worry - there are probably 2 or even 3 other characters who can bring you back with a bonus action from 60' by spending a 1st level spell slot, with no repercussions. A creative DM can make combat challenging but the default settings is easy. This is intentional. 5e is all about getting new players into the hobby. It's supposed to be easy. There is no shame in that. PF2 is different. The default setting is "challenging". 5e DMs transitioning their groups to PF2 do well to reduce the severity of the encounters until everyone gets a hang of the system, then slowly increase them to the point where people are comfortable. There is no shame in this. The encounter building system actually works as intended so it is also pretty easy to do too. Some people won't enjoy it, but for me personally, I don't think I could ever go back to 5e. After you get the hang of PF2 combat, 5e just feels really slow and, well, boring. But each to their own. [/QUOTE]
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Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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