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General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="payn" data-source="post: 9055263" data-attributes="member: 90374"><p>The stats dont bother me as long as I got choice in my characters abilities. For example, you can build strength and/or Dex fighters and rangers in PF1. You can even build a melee spec caster who drops their primary to diversify their stats. Of course, you need to be able to optimize to make these viable. The greatest feature of 3E/PF1 is also its biggest pitfall. The gap between optimized and not can fit in the Grand Canyon. </p><p></p><p>So far, two answer have come about. One is bounded accuracy and keeping the game within a certain viable range like 5E. This narrows the gap, but does not eliminate it. The other, is to silo options and limit choice so the game operates in a particular place such as 4E/PF2. I prefer the first choice as I can still diversify stats, multiclass, <em>and</em> archetype. I guess im all about the choice. </p><p></p><p>Note, this does not mean that I think 4E/PF2 are designed poorly. They are actually very sound, but not to my subjective liking. Free archetype and proficiency without level go a long way towards making PF2 a better game for me.</p></blockquote><p></p>
[QUOTE="payn, post: 9055263, member: 90374"] The stats dont bother me as long as I got choice in my characters abilities. For example, you can build strength and/or Dex fighters and rangers in PF1. You can even build a melee spec caster who drops their primary to diversify their stats. Of course, you need to be able to optimize to make these viable. The greatest feature of 3E/PF1 is also its biggest pitfall. The gap between optimized and not can fit in the Grand Canyon. So far, two answer have come about. One is bounded accuracy and keeping the game within a certain viable range like 5E. This narrows the gap, but does not eliminate it. The other, is to silo options and limit choice so the game operates in a particular place such as 4E/PF2. I prefer the first choice as I can still diversify stats, multiclass, [I]and[/I] archetype. I guess im all about the choice. Note, this does not mean that I think 4E/PF2 are designed poorly. They are actually very sound, but not to my subjective liking. Free archetype and proficiency without level go a long way towards making PF2 a better game for me. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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