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General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="Justice and Rule" data-source="post: 9055285" data-attributes="member: 6778210"><p>Sure, you'll have people who are more competent than you. But that's part of the game? Again, a bigger problem would be in scenario design in that regard. Making alternative stats useful by making them more based in an existing world rather than having every skill check level up like Skyrim enemies would be the important part here.</p><p></p><p></p><p></p><p>Like, what kind of diversity in stats? Are we talking about the standard array of 5E? Having low stats? Allowing someone to succeed with 14s across the board? I mean, I suppose it depends on what value you find that in. For me, I don't see an inherent value in just having mediocre stats, especially in things like games with bounded accuracy where differences in values don't make for strong differences in play.</p><p></p><p>Honestly the problem with talking about "diversity in stats" is that d20 games aren't really great at making those differences matter in a fun and interesting way. Either you can succeed with less, making things more samey because everyone can succeed, or you accentuate the difference in numbers and pull people towards specialization.</p><p></p><p>Hm. I dunno, maybe you could solve a lot of problems in that regard by lowering PF2's Skill DCs by 3, making it generally easier to succeed at skill tasks and allowing those who are really good to be consistently good (I believe another [USER=907]@Staffan[/USER] complaint from a while back). But ultimately it's kind of handcuffed by the d20 design idea in the first place. If you want something where better stats can matter, you might want something with dice pools, like the Edge Studios <em>née</em> FFG games.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9055285, member: 6778210"] Sure, you'll have people who are more competent than you. But that's part of the game? Again, a bigger problem would be in scenario design in that regard. Making alternative stats useful by making them more based in an existing world rather than having every skill check level up like Skyrim enemies would be the important part here. Like, what kind of diversity in stats? Are we talking about the standard array of 5E? Having low stats? Allowing someone to succeed with 14s across the board? I mean, I suppose it depends on what value you find that in. For me, I don't see an inherent value in just having mediocre stats, especially in things like games with bounded accuracy where differences in values don't make for strong differences in play. Honestly the problem with talking about "diversity in stats" is that d20 games aren't really great at making those differences matter in a fun and interesting way. Either you can succeed with less, making things more samey because everyone can succeed, or you accentuate the difference in numbers and pull people towards specialization. Hm. I dunno, maybe you could solve a lot of problems in that regard by lowering PF2's Skill DCs by 3, making it generally easier to succeed at skill tasks and allowing those who are really good to be consistently good (I believe another [USER=907]@Staffan[/USER] complaint from a while back). But ultimately it's kind of handcuffed by the d20 design idea in the first place. If you want something where better stats can matter, you might want something with dice pools, like the Edge Studios [I]née[/I] FFG games. [/QUOTE]
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Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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