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General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="Justice and Rule" data-source="post: 9055367" data-attributes="member: 6778210"><p>Only if you purely focus on level-based DCs.</p><p></p><p></p><p></p><p>But you had fewer choices because it was much easier to build a bad character.</p><p></p><p></p><p></p><p>Do they, though? I feel like MAD focuses don't work as much unless you are rolling dice for starting stats.</p><p></p><p></p><p></p><p>It's "samey" because having a skill doesn't really matter if you don't have the stats, or have the stats but don't have the skill. For something like 5E it was something I ran into early on and tried to fix myself because at the end of the day it makes everything homogenized: your skills don't matter because someone with the stats can be better than you for a long period of time. It was unsatisfying for my players and unsatisfying for me, and often drove them to focus on skills that complimented their stats because, well, that's the only way they can differentiate. What I like here is that having the skill is generally a big increase compared to having the stat: having a skill at level 1 is basically like having a 16 in that stat without a boost in it. </p><p></p><p></p><p></p><p>I've never really found that a problem because I find that what drives non-samey play are feat options, not stats. But even then, I find that people can develop a tertiary stat that is useful and important, though it's much easier with Gradual Ability Boosts variant.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9055367, member: 6778210"] Only if you purely focus on level-based DCs. But you had fewer choices because it was much easier to build a bad character. Do they, though? I feel like MAD focuses don't work as much unless you are rolling dice for starting stats. It's "samey" because having a skill doesn't really matter if you don't have the stats, or have the stats but don't have the skill. For something like 5E it was something I ran into early on and tried to fix myself because at the end of the day it makes everything homogenized: your skills don't matter because someone with the stats can be better than you for a long period of time. It was unsatisfying for my players and unsatisfying for me, and often drove them to focus on skills that complimented their stats because, well, that's the only way they can differentiate. What I like here is that having the skill is generally a big increase compared to having the stat: having a skill at level 1 is basically like having a 16 in that stat without a boost in it. I've never really found that a problem because I find that what drives non-samey play are feat options, not stats. But even then, I find that people can develop a tertiary stat that is useful and important, though it's much easier with Gradual Ability Boosts variant. [/QUOTE]
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Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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