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General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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<blockquote data-quote="Staffan" data-source="post: 9055794" data-attributes="member: 907"><p>Part of the issue is point-based stat generation and "balance". It's really hard to make a character like Worf in most D&D variants. Worf is (<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorfEffect" target="_blank">supposedly</a>) a great fighter. He's strong, he's tough, he's strong-willed, he's a pretty good tactician, and he's charismatic. But he doesn't really make use of high stats across the board. He's good at intimidation and honest speeches, but he doesn't do duplicity or negotiation. He's good at tactics, but not at science or engineering. This type of character fits much better in a purely skill-based system like the Troubleshooters or FATE where you can decide that you have a good Status but bad Charm and Subterfuge, without the system telling you "But you have a high Charisma so you should be good at all of those!"</p><p></p><p></p><p>I'm pretty sure the intent of getting four boosts every 5th level is that it allows you to boost your primary stat as well as Dexterity, Constitution, and Wisdom in order to keep up with saves and possibly AC. If that lets you boost some skills as well, that's a</p><p></p><p></p><p>I think perhaps it would be better to have two separate level-based DCs. One for things that are supposed to be "challenging" and that demand specialization, and one for more "routine" things. Things like Repair, Recall Knowledge, and so on could be on the "routine" track instead, which would keep characters from feeling more stupid at higher levels because their effective skills have narrowed too much.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9055794, member: 907"] Part of the issue is point-based stat generation and "balance". It's really hard to make a character like Worf in most D&D variants. Worf is ([URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorfEffect']supposedly[/URL]) a great fighter. He's strong, he's tough, he's strong-willed, he's a pretty good tactician, and he's charismatic. But he doesn't really make use of high stats across the board. He's good at intimidation and honest speeches, but he doesn't do duplicity or negotiation. He's good at tactics, but not at science or engineering. This type of character fits much better in a purely skill-based system like the Troubleshooters or FATE where you can decide that you have a good Status but bad Charm and Subterfuge, without the system telling you "But you have a high Charisma so you should be good at all of those!" I'm pretty sure the intent of getting four boosts every 5th level is that it allows you to boost your primary stat as well as Dexterity, Constitution, and Wisdom in order to keep up with saves and possibly AC. If that lets you boost some skills as well, that's a I think perhaps it would be better to have two separate level-based DCs. One for things that are supposed to be "challenging" and that demand specialization, and one for more "routine" things. Things like Repair, Recall Knowledge, and so on could be on the "routine" track instead, which would keep characters from feeling more stupid at higher levels because their effective skills have narrowed too much. [/QUOTE]
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Problems with percieved overpowered encounters in Pathfinder 1e+2e?
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