Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 9057705" data-attributes="member: 891"><p>This whole making choices and having limits is a key aspect of the design for any game based on classes and levels.</p><p></p><p>It's the difference between playing this and something like GURPS or Champions.</p><p></p><p>The limits work to give everyone in the party a clear idea of their role in the group. I'm the character that does the thing with the stuff, you're the character that does stuff with the things.</p><p></p><p>I spent most of my gaming experience in 'point based classes tRPGs' and always used to think they were better as yes - they can reflect a person much better.</p><p></p><p>But what they fail at is giving you a clear sense of 'game purpose'.</p><p></p><p>There's a reason MMOs push you into a clear role. Even ones like Elder Scrolls and Guild Wars were you have so much going on with builds, and in particular Elder Scrolls where your class almost fades into the background - other things are in play to push people to a clear role. BUT they are weaker at doing it than a more 'this is your purpose in the game' MMO like FFXIV or WoW. So people mostly play FFXIV and WoW. You jump in and the game gives you a purpose.</p><p></p><p>Pathfinder does that. D&D used to do that. I don't know 5E - but the conversation here makes me think the game has forgotten why Gygax gave it classes and levels. It was to tell a player, the moment they sat down; what they were there at the table to do. So they could jump right in and game.</p><p></p><p>If you want 90% roleplay and 10% game - there's always Theatrix. And I mention that now obscure olf tRPG for a reason. It's the polar opposite of the classic D&D experience. Nothing is set in Theatrix and it's all about the roleplay. There's almost no 'game' to the game. That can leave players who are not drama majors or actual actors sitting at the table and lacking a sense of purpose. It can leave any player lacking a sense of challenge. It's more of a guide to improv acting than it is a game.</p><p></p><p>PF2E is much closer to the classic D&D side of things. It's a game, that has roleplaying. And the limits and boundaries work to provide structure for the game and it's group of different players. Give each player a distinct purpose by limiting their options, so they each have a sense of purpose and know what to do with the character they are playing.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9057705, member: 891"] This whole making choices and having limits is a key aspect of the design for any game based on classes and levels. It's the difference between playing this and something like GURPS or Champions. The limits work to give everyone in the party a clear idea of their role in the group. I'm the character that does the thing with the stuff, you're the character that does stuff with the things. I spent most of my gaming experience in 'point based classes tRPGs' and always used to think they were better as yes - they can reflect a person much better. But what they fail at is giving you a clear sense of 'game purpose'. There's a reason MMOs push you into a clear role. Even ones like Elder Scrolls and Guild Wars were you have so much going on with builds, and in particular Elder Scrolls where your class almost fades into the background - other things are in play to push people to a clear role. BUT they are weaker at doing it than a more 'this is your purpose in the game' MMO like FFXIV or WoW. So people mostly play FFXIV and WoW. You jump in and the game gives you a purpose. Pathfinder does that. D&D used to do that. I don't know 5E - but the conversation here makes me think the game has forgotten why Gygax gave it classes and levels. It was to tell a player, the moment they sat down; what they were there at the table to do. So they could jump right in and game. If you want 90% roleplay and 10% game - there's always Theatrix. And I mention that now obscure olf tRPG for a reason. It's the polar opposite of the classic D&D experience. Nothing is set in Theatrix and it's all about the roleplay. There's almost no 'game' to the game. That can leave players who are not drama majors or actual actors sitting at the table and lacking a sense of purpose. It can leave any player lacking a sense of challenge. It's more of a guide to improv acting than it is a game. PF2E is much closer to the classic D&D side of things. It's a game, that has roleplaying. And the limits and boundaries work to provide structure for the game and it's group of different players. Give each player a distinct purpose by limiting their options, so they each have a sense of purpose and know what to do with the character they are playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Problems with percieved overpowered encounters in Pathfinder 1e+2e?
Top