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Problems with saving throws?
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<blockquote data-quote="steeldragons" data-source="post: 5587881" data-attributes="member: 92511"><p>To the first paragraph, again with respect, I will not enter into discussion over a "made up" example. I understand what you're saying, but maybe there was some mitigating factor in each particular module to warrant a different one? That said, early D&D was not known for it's consistency in published modules. hahaha. Just a trait of the animal to be accepted...or not. </p><p></p><p>In a game I'd run, regardless of what the module said, to "jump across a cavern" I would have ignored the module and asked for Dexterity+Strength checks...2d20, roll under yer Str & Dex combined. But that's me, my kinda game.</p><p></p><p>To your second paragraph, YES! That,again, was the DMs job. To adjudicate and create a fun yet challenging environment for the players to engage in. Really...not so hard! Again, if there was no presented "save", I'd chalk it up to an "ability check"...whatever the relevant ability was.</p><p></p><p>I dunno...doesn't seem to me to be so hard...but I'm not everyone. Nor, I will say to "toot" my own horn of blasting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Never had any complaints on my adjudicating skillzzzzz....I gotz skillz. lol.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5587881, member: 92511"] To the first paragraph, again with respect, I will not enter into discussion over a "made up" example. I understand what you're saying, but maybe there was some mitigating factor in each particular module to warrant a different one? That said, early D&D was not known for it's consistency in published modules. hahaha. Just a trait of the animal to be accepted...or not. In a game I'd run, regardless of what the module said, to "jump across a cavern" I would have ignored the module and asked for Dexterity+Strength checks...2d20, roll under yer Str & Dex combined. But that's me, my kinda game. To your second paragraph, YES! That,again, was the DMs job. To adjudicate and create a fun yet challenging environment for the players to engage in. Really...not so hard! Again, if there was no presented "save", I'd chalk it up to an "ability check"...whatever the relevant ability was. I dunno...doesn't seem to me to be so hard...but I'm not everyone. Nor, I will say to "toot" my own horn of blasting ;) Never had any complaints on my adjudicating skillzzzzz....I gotz skillz. lol. --SD [/QUOTE]
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