One of the objections fans of 3+e D&D have raised that I've never understood in the slightest is issues with saving throws. I never thought twice about pre-3e D&D's saving throws, which essentially boiled down to, "here's a short list of special attacks that allow a saving throw to lessen or avoid their effect. Roll the number listed in the chart or above to make the saving throw."
I don't understand why a short list of discreet attacks is worse than the broad categories of later editions. Isn't it easier to determine whether or not you're being shot with a "death ray" than to know whether being shot with a death ray is a "fortitude" or "reflex" save?
Short answer? YUP! It is easier to use the original saving throws.
"Well I'm wiley enough to avoid it" (i.e. a Reflex roll) or "I'm sturdy enough to resist it" (i.e. a Fortitude roll) is something that has become...I dunno...enjoyable (?) for some players. Or nice for those that take the numbers as law.
I do see the appeal of Fort/Wis/Reflex as they can be applied to a significantly broader amount of trials/challenges than the original Saving Throw list. Howver, at least when I played it, in 1e when you met some challlenge that wasn't necessarily a "poison" or a "death ray" or a "rod, staff, wand"...it could easily be applied/substituted if necessary.
Seems to me, you're getting hit with a death ray...you can be as sturdy as ya wanna be...yer still turning to dust if you miss the save. BUT, that's why the different classes had different saves...and races had adjustments to varying effects...and your level mattered! Not just for how many "feats" you got or spells you could cast...or "dailies" you have. The LEVEL of the character mattered...for your flippin' survival!
This is not meant to encourage any kind of flame/edition war. I am simply stating how it WAS (and IS for some of us) in AD&D which is what the tag on the thread is.
Personally, I've never understood the animosity for THAC0...it was one less table to look up/share books for. Saved TONS of space on the character sheet! One number...Roll d20, apply whatever modifiers (high strength, magic weapons, whatever), get the number you need to hit a given AC...DM tells you if you hit or not. Is subtraction really so foreign/difficult for people? My group seemed to operate without issue in that area for years.
Is it really so different than "hitting" something in later additions?
-SD