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Problems with saving throws?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5593377" data-attributes="member: 23094"><p>Such as "Make a weapon attack to deliver your touch spell instead of a melee [or ranged] touch attack; use your weapon's critical threat range for the spell, as well."</p><p></p><p>Such as the ability for spells to critically hit to begin with.</p><p></p><p>But otherwise, this just boils down to touch AC not scaling fast enough, presumably because many monsters don't take advantage of the ways touff their touch ACs? PF helped with this by ratcheting down size bonuses / penalties to many things (but not attacks or AC), but it could easily be done.</p><p></p><p>Also, remember that ray-type spells often fall afoul of the "firing into melee" and "allies and enemies provide cover" penalties, giving an effective +8 to touch AC for many foes, given that spellcasters don't often have the spare feats to burn on Point Blank and Precise Shots.</p><p></p><p>In short, yes, a "Reflex negates" <em>could</em> work; it would, however, remove interesting distinctions and abilities that I think added a lot to the game.</p><p></p><p>Also, Touch AC includes more than just Dex and Deflection; it includes all bonuses other than Armor, Shield, and Natural Armor (and enhancements to same, obviously). Additionally, such attack spells are subject to non-AC defenses in just the same way that normal attacks are - Blur, Mirror Image, etc., will foil a ray as easily as an arrow.</p><p></p><p>EDIT:</p><p></p><p>And, as well all know, "doing damage" is the weakest of all choices for the well-versed 3E wizard.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5593377, member: 23094"] Such as "Make a weapon attack to deliver your touch spell instead of a melee [or ranged] touch attack; use your weapon's critical threat range for the spell, as well." Such as the ability for spells to critically hit to begin with. But otherwise, this just boils down to touch AC not scaling fast enough, presumably because many monsters don't take advantage of the ways touff their touch ACs? PF helped with this by ratcheting down size bonuses / penalties to many things (but not attacks or AC), but it could easily be done. Also, remember that ray-type spells often fall afoul of the "firing into melee" and "allies and enemies provide cover" penalties, giving an effective +8 to touch AC for many foes, given that spellcasters don't often have the spare feats to burn on Point Blank and Precise Shots. In short, yes, a "Reflex negates" [I]could[/I] work; it would, however, remove interesting distinctions and abilities that I think added a lot to the game. Also, Touch AC includes more than just Dex and Deflection; it includes all bonuses other than Armor, Shield, and Natural Armor (and enhancements to same, obviously). Additionally, such attack spells are subject to non-AC defenses in just the same way that normal attacks are - Blur, Mirror Image, etc., will foil a ray as easily as an arrow. EDIT: And, as well all know, "doing damage" is the weakest of all choices for the well-versed 3E wizard. [/QUOTE]
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