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General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Rechan" data-source="post: 4495258" data-attributes="member: 54846"><p>Well I put forward that there's no need to have a mechanic to determine if he rolled a 1 or not when trying to put it together.</p><p></p><p>I say just announce "Okay, you make it. Pay x gold." X may be 1/2 market price or whatever you want. </p><p></p><p>There's no need to have a "Roll to see if you do it. Oh, sorry, all your gold and time is forfeit." </p><p></p><p>He either does (because you want him to) or he doesn't.</p><p></p><p>There are a million mechanics you could benefit from, depending on your tastes/flavor in gaming. So should they all be included, considering the potential that someone might benefit from them?</p><p></p><p>Again, level of power = GP. That's really its purpose, as far as I can understand. Besides, a new DM is likely not going to grok the craft rules.</p><p></p><p>I confess I don't know how GURPS/Ars Magica handle magical items, but I know that at least in HERO, all you do is spend xp to get an item, and now you are just assumed to always have it, no GP required.. </p><p></p><p></p><p>You mean like how Common is a universal language, and the only distinction is based on Race, instead of geo-political location? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I personally don't see "Craft" making the world any less flat.</p><p></p><p>Well, I personally don't believe in BUYING magical items <em>period</em>, but the magic shop is sort've a tride and true trope.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4495258, member: 54846"] Well I put forward that there's no need to have a mechanic to determine if he rolled a 1 or not when trying to put it together. I say just announce "Okay, you make it. Pay x gold." X may be 1/2 market price or whatever you want. There's no need to have a "Roll to see if you do it. Oh, sorry, all your gold and time is forfeit." He either does (because you want him to) or he doesn't. There are a million mechanics you could benefit from, depending on your tastes/flavor in gaming. So should they all be included, considering the potential that someone might benefit from them? Again, level of power = GP. That's really its purpose, as far as I can understand. Besides, a new DM is likely not going to grok the craft rules. I confess I don't know how GURPS/Ars Magica handle magical items, but I know that at least in HERO, all you do is spend xp to get an item, and now you are just assumed to always have it, no GP required.. You mean like how Common is a universal language, and the only distinction is based on Race, instead of geo-political location? ;) I personally don't see "Craft" making the world any less flat. Well, I personally don't believe in BUYING magical items [I]period[/I], but the magic shop is sort've a tride and true trope. [/QUOTE]
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