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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Altamont Ravenard" data-source="post: 4495459" data-attributes="member: 14700"><p>Maybe we have difficulty seeing the point of Craft/Profession skills because it's never been well implemented in the past. If someone had made up a good way of making those skills useful, maybe we wouldn't feel like dumping them was a good idea.</p><p></p><p>Personally, I don't mind that they were dropped, because they didn't bring much to the game (except maybe in very specific circumstances that other posters have identified).</p><p></p><p>In my house rules, I'm trying to make Craft useful again. I don't plan on using it as a skill to make mundane items, or rather, that the capacity to make mundane items comes automatically when you attain a certain level of expertise (for example, as soon as you have a +8 bonus or more in Craft, you can make a sword if you have the materials and a place to work). What I'd like for Craft to do, is become a useful skill for certain classes, and by making it "useful", maybe by making it relevant in combat somehow (indirectly). Perhaps for a Mage class specialized in making Constructs, the constructs' stats being based on the Crafter's roll.</p><p></p><p>Truth is, I'm trying to make skills more "relevant" in combat for a few skills (kind of like Intimidate is made relevant in combat by making it possible to use it against a target's Will). I'm implementing Perform as a skill again that will be usable by a Bard in some of his attacks.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 4495459, member: 14700"] Maybe we have difficulty seeing the point of Craft/Profession skills because it's never been well implemented in the past. If someone had made up a good way of making those skills useful, maybe we wouldn't feel like dumping them was a good idea. Personally, I don't mind that they were dropped, because they didn't bring much to the game (except maybe in very specific circumstances that other posters have identified). In my house rules, I'm trying to make Craft useful again. I don't plan on using it as a skill to make mundane items, or rather, that the capacity to make mundane items comes automatically when you attain a certain level of expertise (for example, as soon as you have a +8 bonus or more in Craft, you can make a sword if you have the materials and a place to work). What I'd like for Craft to do, is become a useful skill for certain classes, and by making it "useful", maybe by making it relevant in combat somehow (indirectly). Perhaps for a Mage class specialized in making Constructs, the constructs' stats being based on the Crafter's roll. Truth is, I'm trying to make skills more "relevant" in combat for a few skills (kind of like Intimidate is made relevant in combat by making it possible to use it against a target's Will). I'm implementing Perform as a skill again that will be usable by a Bard in some of his attacks. AR [/QUOTE]
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Profession/Crafting skills: Why?
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