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General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Stalker0" data-source="post: 4495570" data-attributes="member: 5889"><p>I believe for the most part that profession/craft skills are superfulous.</p><p></p><p>They are mostly flavor, though a player is always welcome to put the appropriate skills on his sheet to match his profession.</p><p></p><p>If your a sailor, you likely have athletics and acrobatics. A guardsman might have perception, etc.</p><p></p><p>If my character is a smith, then he can make stuff. Okay, you still pay X amount of gold, but its the character making it, your not buying it at store.</p><p></p><p></p><p>I'll give an example from my character. My character doesn't go to "magic item shops", but they do exist in the game I'm playing in. He does have a thing for wenching however. In the last game session my character acquired some new armor...a gift from a person he had helped. However, near the same time my character also was robbed by a girl he had "visited" previously.</p><p></p><p>Mechanically: I asked the DM if I could buy some armor, and pay the appropriate cost. The DM would only allow me to have the item if he felt the shop would have it.</p><p>Flavorwise: My character never sat eyes on a magic item store and felt rewarded for his virtues and harmed by his vices, which felt very in character.</p><p></p><p>Craft and Profession I think are the same way. I don't need mechanics to tell me I can weave baskets if my character is a basketweaver. But if I could, then any baskets I would "buy" I would instead "make", still paying the mechanical gold cost but maintaining the flavor of my character.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4495570, member: 5889"] I believe for the most part that profession/craft skills are superfulous. They are mostly flavor, though a player is always welcome to put the appropriate skills on his sheet to match his profession. If your a sailor, you likely have athletics and acrobatics. A guardsman might have perception, etc. If my character is a smith, then he can make stuff. Okay, you still pay X amount of gold, but its the character making it, your not buying it at store. I'll give an example from my character. My character doesn't go to "magic item shops", but they do exist in the game I'm playing in. He does have a thing for wenching however. In the last game session my character acquired some new armor...a gift from a person he had helped. However, near the same time my character also was robbed by a girl he had "visited" previously. Mechanically: I asked the DM if I could buy some armor, and pay the appropriate cost. The DM would only allow me to have the item if he felt the shop would have it. Flavorwise: My character never sat eyes on a magic item store and felt rewarded for his virtues and harmed by his vices, which felt very in character. Craft and Profession I think are the same way. I don't need mechanics to tell me I can weave baskets if my character is a basketweaver. But if I could, then any baskets I would "buy" I would instead "make", still paying the mechanical gold cost but maintaining the flavor of my character. [/QUOTE]
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Profession/Crafting skills: Why?
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