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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Skaven_13" data-source="post: 4495756" data-attributes="member: 17141"><p>The last game that I played in used craft skills heavily, mainly for determining how well an item was made. The dwarf in our party also had a code that he would not wear armor or use a weapon that was not crafted by his own hand.</p><p></p><p>I want to pose this question about the Profession skill. Has anyone taken the profession skill as a way to get around having to take a lot of cross class skills? Since the profession skill is a class skill for almost all of the classes (only cross class for barbarian and fighter) and can cover tasks that might be part of cross class skills, even if it is in a limited capacity? </p><p></p><p>For example, a bard that takes profession: sailor (the most popular profession on this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) can repair sails (a craft skill, class skill), tie knots (use rope, cross class), and has some minor survival skills related to being at sea (survival, cross class). So instead of having to worry about spending the extra skill points on cross class skills, the bard can fall back on his training as a sailor to get him through.</p><p></p><p>Now, you could say that the profession should be defined by taking the skills. With the cost of cross class skills, combined with the fact that a lot of the classes receive an inadequate amount of skill points per level, the profession skill could be an option to get a broader skill base, even if it is limited in function.</p><p></p><p>Thoughts?</p><p></p><p>Skaven13</p></blockquote><p></p>
[QUOTE="Skaven_13, post: 4495756, member: 17141"] The last game that I played in used craft skills heavily, mainly for determining how well an item was made. The dwarf in our party also had a code that he would not wear armor or use a weapon that was not crafted by his own hand. I want to pose this question about the Profession skill. Has anyone taken the profession skill as a way to get around having to take a lot of cross class skills? Since the profession skill is a class skill for almost all of the classes (only cross class for barbarian and fighter) and can cover tasks that might be part of cross class skills, even if it is in a limited capacity? For example, a bard that takes profession: sailor (the most popular profession on this thread ;) ) can repair sails (a craft skill, class skill), tie knots (use rope, cross class), and has some minor survival skills related to being at sea (survival, cross class). So instead of having to worry about spending the extra skill points on cross class skills, the bard can fall back on his training as a sailor to get him through. Now, you could say that the profession should be defined by taking the skills. With the cost of cross class skills, combined with the fact that a lot of the classes receive an inadequate amount of skill points per level, the profession skill could be an option to get a broader skill base, even if it is limited in function. Thoughts? Skaven13 [/QUOTE]
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Profession/Crafting skills: Why?
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