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General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="I'm A Banana" data-source="post: 4495758" data-attributes="member: 2067"><p>I don't think adventurers should be using the profession skill to make money directly very often (though NPCs could probably use it like that?). </p><p></p><p>They might be using it to bake a cake for the goblin king in which they cleverly disguise a poison, or using it to avoid sailing their ship into the part of the map with all the sea monsters on it, or using it in a contest against the Duergar forger who is the favored of the king and thus is getting inside information he's passing on to the goblin army outside or something. They should be using it for <em>adventures</em>, because they are <em>adventurers</em>. </p><p></p><p>There's plenty of adventure to be had in a profession-style challenge, and in using your mundane skills for heroic ends (fairy tales are filled with brave tailors and enchanted cobblers and magical forges and poor shepherds who use their skills to save the kingdom). 4e kind of assumes no one really wants to do that, which is why it's not a big concern for them. </p><p></p><p>Some kind of profession system could give support for this kind of adventure. The 3e Profession skill wasn't really the best at it (though you could use it in a pinch), but 4e doesn't even give that tiny little nod. </p><p></p><p>A profession skill after the "mundane tier" should become useless just like a magic missile becomes useless after the "heroic tier." Because you have entered a new epoch of skill, it's okay if it turns into something else (say, magic item crafting?).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4495758, member: 2067"] I don't think adventurers should be using the profession skill to make money directly very often (though NPCs could probably use it like that?). They might be using it to bake a cake for the goblin king in which they cleverly disguise a poison, or using it to avoid sailing their ship into the part of the map with all the sea monsters on it, or using it in a contest against the Duergar forger who is the favored of the king and thus is getting inside information he's passing on to the goblin army outside or something. They should be using it for [I]adventures[/I], because they are [I]adventurers[/I]. There's plenty of adventure to be had in a profession-style challenge, and in using your mundane skills for heroic ends (fairy tales are filled with brave tailors and enchanted cobblers and magical forges and poor shepherds who use their skills to save the kingdom). 4e kind of assumes no one really wants to do that, which is why it's not a big concern for them. Some kind of profession system could give support for this kind of adventure. The 3e Profession skill wasn't really the best at it (though you could use it in a pinch), but 4e doesn't even give that tiny little nod. A profession skill after the "mundane tier" should become useless just like a magic missile becomes useless after the "heroic tier." Because you have entered a new epoch of skill, it's okay if it turns into something else (say, magic item crafting?). [/QUOTE]
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Profession/Crafting skills: Why?
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