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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="GlaziusF" data-source="post: 4498503" data-attributes="member: 74166"><p>And how many people don't max perform? How many people don't create +perform and +cha enchanted gear?</p><p></p><p>In short, are you actually having a competition or does everyone simply max out their skills to the point that it's just a coin flip?</p><p></p><p>I actually really like the idea of having a performing competition being a skill challenge of a whole bunch of skills that aren't Perform. And maybe the occasional stat check. </p><p></p><p>The idea, of course, is that you're already as competent a performer as you're going to get, and the skills involve various abstract aspects of your performance in the same way they involve various abstract aspects of your world interaction. </p><p></p><p>But what's to stop someone who's never held an instrument in their lives from getting up on stage and shining, you ask? And does this mean that a rank amateur has the chance to show up a genius virtuoso?</p><p></p><p>Of course not! The rules aren't there to model every challenge -- not even every combat challenge, otherwise the DMG wouldn't advise setting limits on monster levels! If you already know that something isn't going to happen why bother taking the 400-to-1 shot that it will anyway?</p><p></p><p>Craft and Profession don't add much to D&D. They can hurt the party through their absence ("But but but the discrepancy in the dragon's ledgers was going to be a whole new adventure hook! What do you MEAN none of you took Profession: Accountant?!") and they take points away from skills that can directly impact the party's survival ("Okay, so the cannonball has struck your stores of gunpowder. The ship comes apart and you're all in the drink. I'll need to you start making Swim checks to tread water - what do you MEAN you put all your points in Profession: Sailor?!") so if the DM wants to take special advantage of them he writes them explicitly into the story. </p><p></p><p>It's better in that case just to let everybody pick a couple of background traits and work from them for special advantage. Heck, you could even do a campaign about a literal adventuring band that boots out the cult that took over the amphitheater in the morning and comes back that evening to give a concert (skill challenge) as ambassadors of peace and love.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4498503, member: 74166"] And how many people don't max perform? How many people don't create +perform and +cha enchanted gear? In short, are you actually having a competition or does everyone simply max out their skills to the point that it's just a coin flip? I actually really like the idea of having a performing competition being a skill challenge of a whole bunch of skills that aren't Perform. And maybe the occasional stat check. The idea, of course, is that you're already as competent a performer as you're going to get, and the skills involve various abstract aspects of your performance in the same way they involve various abstract aspects of your world interaction. But what's to stop someone who's never held an instrument in their lives from getting up on stage and shining, you ask? And does this mean that a rank amateur has the chance to show up a genius virtuoso? Of course not! The rules aren't there to model every challenge -- not even every combat challenge, otherwise the DMG wouldn't advise setting limits on monster levels! If you already know that something isn't going to happen why bother taking the 400-to-1 shot that it will anyway? Craft and Profession don't add much to D&D. They can hurt the party through their absence ("But but but the discrepancy in the dragon's ledgers was going to be a whole new adventure hook! What do you MEAN none of you took Profession: Accountant?!") and they take points away from skills that can directly impact the party's survival ("Okay, so the cannonball has struck your stores of gunpowder. The ship comes apart and you're all in the drink. I'll need to you start making Swim checks to tread water - what do you MEAN you put all your points in Profession: Sailor?!") so if the DM wants to take special advantage of them he writes them explicitly into the story. It's better in that case just to let everybody pick a couple of background traits and work from them for special advantage. Heck, you could even do a campaign about a literal adventuring band that boots out the cult that took over the amphitheater in the morning and comes back that evening to give a concert (skill challenge) as ambassadors of peace and love. [/QUOTE]
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