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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="I'm A Banana" data-source="post: 4499092" data-attributes="member: 2067"><p>Right there.</p><p></p><p>The wrought iron fence made of tigers.</p><p></p><p>It's better for me, by leaps and bounds and galaxies and dimensions, when this does not exist. When the story and the mechanics reinforce each other rather than keeping away from each other.</p><p></p><p>It's yin and yang, male and female, uranos and gaia. It is much more enjoyable to mix these things together and let them enhance each other than to keep them separate.</p><p></p><p>I say to you, <strong>TEAR DOWN THAT WALL</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><img src="http://www.thehumphries.org/walls-bridges/breaking_berlin_wall.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p>I think if we spent as many pages on craft skills as we spent on combat, they wouldn't have this problem, either.</p><p></p><p></p><p></p><p>This is why it depends on <em>your style of game</em>. What is more likely varies with your style of game. 3e absolutely loved it some combat, but it at least gave a nod to those who also loved playing blacksmiths in the philosophy of "We're not going to tell you how to have fun, that's up to you."</p><p></p><p>4e believes it knows how you have fun, and it's sure not by playing some lame blacksmith! RARGH!</p><p></p><p>FWIW, both approaches have their benefits and their costs.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4499092, member: 2067"] Right there. The wrought iron fence made of tigers. It's better for me, by leaps and bounds and galaxies and dimensions, when this does not exist. When the story and the mechanics reinforce each other rather than keeping away from each other. It's yin and yang, male and female, uranos and gaia. It is much more enjoyable to mix these things together and let them enhance each other than to keep them separate. I say to you, [B]TEAR DOWN THAT WALL[/B]. :) [IMG]http://www.thehumphries.org/walls-bridges/breaking_berlin_wall.jpg[/IMG] I think if we spent as many pages on craft skills as we spent on combat, they wouldn't have this problem, either. This is why it depends on [I]your style of game[/I]. What is more likely varies with your style of game. 3e absolutely loved it some combat, but it at least gave a nod to those who also loved playing blacksmiths in the philosophy of "We're not going to tell you how to have fun, that's up to you." 4e believes it knows how you have fun, and it's sure not by playing some lame blacksmith! RARGH! FWIW, both approaches have their benefits and their costs. [/QUOTE]
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Profession/Crafting skills: Why?
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