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General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Rechan" data-source="post: 4499239" data-attributes="member: 54846"><p>While thinking about this last night, I did come up with a way in which to handle the Profession business. It's based off the argument of "Profession: Sailor" getting to use his profession skill rather than all those myrid of other skills.</p><p></p><p>You have your Profession, or Background, or WhatHaveYou. And there is a number beside it. Let's say you have Profession Sailor: +3. </p><p></p><p>So any time you have to roll a skill that ties into your Sailory goodness, you add the +3 to the modifier, to reflect your experience beyond just the skill.</p><p></p><p>So if it's "Climbing a net or robe similar to rigging", then you have Climb +8, add +3 to it for being a Sailor, and now you have an +11 to roll.</p><p></p><p>Of course, this has the potential to be abused ("My profession is Thief!" "Mine is Adventurere!"). So you have some pre-determined professions or backgrounds, with some guidelines, and otherwise the player and DM negotiate when the skill should apply.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4499239, member: 54846"] While thinking about this last night, I did come up with a way in which to handle the Profession business. It's based off the argument of "Profession: Sailor" getting to use his profession skill rather than all those myrid of other skills. You have your Profession, or Background, or WhatHaveYou. And there is a number beside it. Let's say you have Profession Sailor: +3. So any time you have to roll a skill that ties into your Sailory goodness, you add the +3 to the modifier, to reflect your experience beyond just the skill. So if it's "Climbing a net or robe similar to rigging", then you have Climb +8, add +3 to it for being a Sailor, and now you have an +11 to roll. Of course, this has the potential to be abused ("My profession is Thief!" "Mine is Adventurere!"). So you have some pre-determined professions or backgrounds, with some guidelines, and otherwise the player and DM negotiate when the skill should apply. [/QUOTE]
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Profession/Crafting skills: Why?
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