Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4499260" data-attributes="member: 54846"><p>Perhaps I wasn't being clear when I made the point. But I was trying to make the point that one does not need to take mechanical things (feats, skills, traits, whatever) to reflect their character's background or personality.</p><p></p><p>So yes, skills and feats are different, just like apples and oranges, but when the topic is "Fruit is tasty", you can bring them both up. The point I was trying to make was that I don't need to take "Feat: Orphan" to play my character as an orphan, any more than I need Craft: Underwater Basketweaving to play my character as a college slouch (that was a joke, for reference).</p><p></p><p>The point is, since he's "The greatest swordsman in the world", you don't have to calculate his craft skill. You don't even know it. You just handwave and say "He takes ten".</p><p></p><p>How is that different than saying "He's the greatest craftsman in the world. So he just does it."</p><p></p><p>You are making my argument for me here, with this little sentence:</p><p>What is essential about rolling craft at all? Just say "You do it." Tada.</p><p></p><p>And I have never seen a story where a craft or profession roll was ever integral to overcoming the resolution. </p><p></p><p>Really, I'm for the less mechanics, the fewer fiddly bits, the better. I don't track ammunition, or rations, or - if I didn't have to, I wouldn't bother with gold accounting. </p><p></p><p>If there was a game that involved cards with "Succeed" Or "Fail" and you handed them in when you felt appropriate to the story, and the object is to just use them in a strategic fashion, I'd be sold. After all, to me the goal of a DM - as someone else put it here - is the art of letting the players win without allowing them to realize that's what you're doing. </p><p></p><p>You didn't say "You only like Monty Haul Hack'n'slash", but I get the insinuation you are making from these:</p><p>If you didn't get it from me, then from whence came the concept that "The only vector that PCs should be using to solve their problems is combat"? The only person that brought that up is you. </p><p></p><p>I can accept that it's your opinion. But I do not accept it being a majoritive one, and thus I do not accept that it should be in <em>core</em>. </p><p></p><p>As I stated above, that wasn't silliness. Feat: Orphan, or Trait: Orphan, exists. And it exists as a mechanical representation of background, which isn't necessary.</p><p></p><p>But no, I'm being hyperbolic for two reasons. One, to get the gist of my point, and two, for this little statement here:</p><p>Get that? That's how <em>to me it <strong>feels</strong></em>. Or do you not accept that someone can feel a distaste or utter befuddlement with the necessity, let alone the desire, for certain mechanics? Just like you feel pleasure when putting your skill points to background fluff, the above scenario goes through my head when I see those same skills.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4499260, member: 54846"] Perhaps I wasn't being clear when I made the point. But I was trying to make the point that one does not need to take mechanical things (feats, skills, traits, whatever) to reflect their character's background or personality. So yes, skills and feats are different, just like apples and oranges, but when the topic is "Fruit is tasty", you can bring them both up. The point I was trying to make was that I don't need to take "Feat: Orphan" to play my character as an orphan, any more than I need Craft: Underwater Basketweaving to play my character as a college slouch (that was a joke, for reference). The point is, since he's "The greatest swordsman in the world", you don't have to calculate his craft skill. You don't even know it. You just handwave and say "He takes ten". How is that different than saying "He's the greatest craftsman in the world. So he just does it." You are making my argument for me here, with this little sentence: What is essential about rolling craft at all? Just say "You do it." Tada. And I have never seen a story where a craft or profession roll was ever integral to overcoming the resolution. Really, I'm for the less mechanics, the fewer fiddly bits, the better. I don't track ammunition, or rations, or - if I didn't have to, I wouldn't bother with gold accounting. If there was a game that involved cards with "Succeed" Or "Fail" and you handed them in when you felt appropriate to the story, and the object is to just use them in a strategic fashion, I'd be sold. After all, to me the goal of a DM - as someone else put it here - is the art of letting the players win without allowing them to realize that's what you're doing. You didn't say "You only like Monty Haul Hack'n'slash", but I get the insinuation you are making from these: If you didn't get it from me, then from whence came the concept that "The only vector that PCs should be using to solve their problems is combat"? The only person that brought that up is you. I can accept that it's your opinion. But I do not accept it being a majoritive one, and thus I do not accept that it should be in [I]core[/I]. As I stated above, that wasn't silliness. Feat: Orphan, or Trait: Orphan, exists. And it exists as a mechanical representation of background, which isn't necessary. But no, I'm being hyperbolic for two reasons. One, to get the gist of my point, and two, for this little statement here: Get that? That's how [I]to me it [B]feels[/B][/I]. Or do you not accept that someone can feel a distaste or utter befuddlement with the necessity, let alone the desire, for certain mechanics? Just like you feel pleasure when putting your skill points to background fluff, the above scenario goes through my head when I see those same skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
Top