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Profession/Crafting skills: Why?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4499289" data-attributes="member: 65637"><p>Oddly enough, I think of all games, the Warcraft RPG had some rather neat concepts regarding crafting. The tinkering rules from the core book were fantastic, and I loved the flavor of later classes built not only entirely around making potions, but of making special potions that didn't appear in spell form, or being able to throw the potions to give their effect to targets far away. If anything, 4e should've been a step towards THAT, giving more freedom and more fun to help get players involved with building and crafted new things. Instead, they just threw out the whole thing. I mean, if they took those tinkering rules and twisted them around a bit to create the Artificer as a class that was built specifically for making magical items and gadgets both for himself and the party, I think it would've been incredibly cool. Plus, they could've made the Arcane Commando the Artificer has become into a seperate class, because as cool as the Arcane Commando idea, it really doesn't scream "Artificer" to me.</p><p></p><p>Really, I think Artificer is the perfect example on how crafting ideas were just thrown out. It's gone from a class who's identity was "make magic items" into some weird mix of Batman and Rambo. I'm not saying the class concept of Rambat isn't cool, but what the dickings does that have to do with artificing?</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4499289, member: 65637"] Oddly enough, I think of all games, the Warcraft RPG had some rather neat concepts regarding crafting. The tinkering rules from the core book were fantastic, and I loved the flavor of later classes built not only entirely around making potions, but of making special potions that didn't appear in spell form, or being able to throw the potions to give their effect to targets far away. If anything, 4e should've been a step towards THAT, giving more freedom and more fun to help get players involved with building and crafted new things. Instead, they just threw out the whole thing. I mean, if they took those tinkering rules and twisted them around a bit to create the Artificer as a class that was built specifically for making magical items and gadgets both for himself and the party, I think it would've been incredibly cool. Plus, they could've made the Arcane Commando the Artificer has become into a seperate class, because as cool as the Arcane Commando idea, it really doesn't scream "Artificer" to me. Really, I think Artificer is the perfect example on how crafting ideas were just thrown out. It's gone from a class who's identity was "make magic items" into some weird mix of Batman and Rambo. I'm not saying the class concept of Rambat isn't cool, but what the dickings does that have to do with artificing? [/QUOTE]
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