Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 4499377" data-attributes="member: 172"><p>Obviously, that was not clear to me. Now, I know that's what you meant; I've stated how my perception bears on this particular situation. If the character is the greatest swords smith in the world, I'm alright with plot-devicing him, knowing I could set his skill to whatever I need it to be.</p><p></p><p>However, this is a bit of an extraordinary situation. I don't consider encounters with the "world's greatest sword smith" to be any sort of a litmus test. Meeting craftsmen in villages and cities to perform needed tasks is far more the norm. And, as stated, I still maintain that having a system in place for NPCs is a convenience to qualify the scope of their abilities.</p><p></p><p></p><p></p><p>From where I am standing, it appears you were backpedalling from the stated purpose of the thread. Even if you weren't, I've already stated that feats occupy a different role than feats, so I'm not sure why you brought it back up.</p><p></p><p></p><p></p><p>Well, you won't be able to demonstrate that, but I think it's incorrect. If you dropped the word "vast", I might have shrugged my shoulders and said maybe.</p><p></p><p>Even if so, I really think KM has my proxy on this issue: that good games are best served serving a variety of tastes.</p><p></p><p>Your thesis question was "should games have such skills?". I think they should. When you asked the question were you genuinely interested in hearing the positions of other posters to learn why they thing so? Or were you only interested in shouting them down? Because from the last quoted paragraph, that's how it's looking.</p><p></p><p>But maybe it's late and you are getting grumpy and you ought to try again in the morning?</p><p></p><p></p><p></p><p>To repeat myself from the last post, IMO something as ubiquitous in fantasy as capabilities represented by the craft and profession skills and adding as much flexibility to the game as those do certainly deserves a place in the core books more than thunderstones, guns, and even (yes) psionics.</p></blockquote><p></p>
[QUOTE="Psion, post: 4499377, member: 172"] Obviously, that was not clear to me. Now, I know that's what you meant; I've stated how my perception bears on this particular situation. If the character is the greatest swords smith in the world, I'm alright with plot-devicing him, knowing I could set his skill to whatever I need it to be. However, this is a bit of an extraordinary situation. I don't consider encounters with the "world's greatest sword smith" to be any sort of a litmus test. Meeting craftsmen in villages and cities to perform needed tasks is far more the norm. And, as stated, I still maintain that having a system in place for NPCs is a convenience to qualify the scope of their abilities. From where I am standing, it appears you were backpedalling from the stated purpose of the thread. Even if you weren't, I've already stated that feats occupy a different role than feats, so I'm not sure why you brought it back up. Well, you won't be able to demonstrate that, but I think it's incorrect. If you dropped the word "vast", I might have shrugged my shoulders and said maybe. Even if so, I really think KM has my proxy on this issue: that good games are best served serving a variety of tastes. Your thesis question was "should games have such skills?". I think they should. When you asked the question were you genuinely interested in hearing the positions of other posters to learn why they thing so? Or were you only interested in shouting them down? Because from the last quoted paragraph, that's how it's looking. But maybe it's late and you are getting grumpy and you ought to try again in the morning? To repeat myself from the last post, IMO something as ubiquitous in fantasy as capabilities represented by the craft and profession skills and adding as much flexibility to the game as those do certainly deserves a place in the core books more than thunderstones, guns, and even (yes) psionics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
Top