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Profession/Crafting skills: Why?
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<blockquote data-quote="I'm A Banana" data-source="post: 4499389" data-attributes="member: 2067"><p>Well, it should only be included if you feel that those two gnome players are important elements to your hobby and deserve some nod of support.</p><p></p><p>The movie industry considers little indie films to be very much an important element deserving of support, even if they only hit niche markets.</p><p></p><p>One reason for that is that if you don't cater to the niche yourself, someone else will gather together all the little niches and find a good way of catering to them like how cable TV did.</p><p></p><p>To recap, as I see it.</p><p>Rechan: Professin/Crafting skills...why does anyone need 'em?</p><p>Some Posters: Some play styles worry more about them than others.</p><p>Rechan: So what? MOST play styles don't worry about them</p><p>At least me: The idea that D&D should only support the broadest play style and completely ignore others has some very deep flaws.</p><p></p><p></p><p></p><p>You vastly underestimate the importance of crafting to some players, and overestimate the amount of literature-emulation going on in D&D. </p><p></p><p>I'll boil down to the following response:</p><p></p><p>Different strokes for different folks.</p><p></p><p>4e has chosen to, in this regard, not support one of those different strokes. Like tossing Gary Coleman out of that penthouse.</p><p></p><p>Is it really that hard to grok that some people enjoy playing crafty characters and that they would like a craft system that is more robust than DM fiat? Or that some DMs enjoy the granularity of some sort of craft system more than they enjoy makin' stuff up?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4499389, member: 2067"] Well, it should only be included if you feel that those two gnome players are important elements to your hobby and deserve some nod of support. The movie industry considers little indie films to be very much an important element deserving of support, even if they only hit niche markets. One reason for that is that if you don't cater to the niche yourself, someone else will gather together all the little niches and find a good way of catering to them like how cable TV did. To recap, as I see it. Rechan: Professin/Crafting skills...why does anyone need 'em? Some Posters: Some play styles worry more about them than others. Rechan: So what? MOST play styles don't worry about them At least me: The idea that D&D should only support the broadest play style and completely ignore others has some very deep flaws. You vastly underestimate the importance of crafting to some players, and overestimate the amount of literature-emulation going on in D&D. I'll boil down to the following response: Different strokes for different folks. 4e has chosen to, in this regard, not support one of those different strokes. Like tossing Gary Coleman out of that penthouse. Is it really that hard to grok that some people enjoy playing crafty characters and that they would like a craft system that is more robust than DM fiat? Or that some DMs enjoy the granularity of some sort of craft system more than they enjoy makin' stuff up? [/QUOTE]
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