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Profession/Crafting skills: Why?
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<blockquote data-quote="Goumindong" data-source="post: 4499429" data-attributes="member: 70874"><p>quoted for posterity.</p><p></p><p>Look there is a fundamental disconnect here. You and KB simply cannot understand, for some unknown reason, that the rules you want are useless. They don't need to be defined because they don't come up, they're too specialized to be valuable and comparable to another skill, and when they do come up they are only to "justify" a useless option, something a DM can do just as well for a background description. Just like there is no skill "connections" whereby you have connections because you built them up earlier, but if they are in your background the DM can decide to reward you by incorporating it.[or people take them in order to break the game]</p><p></p><p>The real kicker is that they are easily done using the current mechanics. You want to make something? Great, its a skill challenge, you gain commensurate XP and reward for an encounter of your level. You lose time in the process. Its likely to use athletics, perception, insight, and endurance.[for a craft]</p><p></p><p>The challenge becomes a series of rolls that are defined by how your character completes the task rather than a single roll to determine whether or not you succeed. </p><p></p><p>So this is pretty much it. These skills, profession, perform, and craft, serve no function in the typical game, can easily be replaced when necessary, and are only valuable to the game when the DM pulls them out of your back story to be used just like he or she would pull anything else out of your back story to use. They provide no benefit to a DM in helping him describe a world, since all interactions of entities that are not in direct conflict with the PC's occur at a value as determined by the DM anyway. Therefore, the only value that these skills have is to make your character worse at doing other stuff. It penalizes you for having a background that is defined in that certain way[in the case of perform it was a penalty to everyone but bards, which it was a similar penalty, except one required to use their class features, which is even more dumb] while offering no penalties for other backgrounds or backgrounds defined within the context of the useful skills as listed.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4499429, member: 70874"] quoted for posterity. Look there is a fundamental disconnect here. You and KB simply cannot understand, for some unknown reason, that the rules you want are useless. They don't need to be defined because they don't come up, they're too specialized to be valuable and comparable to another skill, and when they do come up they are only to "justify" a useless option, something a DM can do just as well for a background description. Just like there is no skill "connections" whereby you have connections because you built them up earlier, but if they are in your background the DM can decide to reward you by incorporating it.[or people take them in order to break the game] The real kicker is that they are easily done using the current mechanics. You want to make something? Great, its a skill challenge, you gain commensurate XP and reward for an encounter of your level. You lose time in the process. Its likely to use athletics, perception, insight, and endurance.[for a craft] The challenge becomes a series of rolls that are defined by how your character completes the task rather than a single roll to determine whether or not you succeed. So this is pretty much it. These skills, profession, perform, and craft, serve no function in the typical game, can easily be replaced when necessary, and are only valuable to the game when the DM pulls them out of your back story to be used just like he or she would pull anything else out of your back story to use. They provide no benefit to a DM in helping him describe a world, since all interactions of entities that are not in direct conflict with the PC's occur at a value as determined by the DM anyway. Therefore, the only value that these skills have is to make your character worse at doing other stuff. It penalizes you for having a background that is defined in that certain way[in the case of perform it was a penalty to everyone but bards, which it was a similar penalty, except one required to use their class features, which is even more dumb] while offering no penalties for other backgrounds or backgrounds defined within the context of the useful skills as listed. [/QUOTE]
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Profession/Crafting skills: Why?
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