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Profession/Crafting skills: Why?
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<blockquote data-quote="Psion" data-source="post: 4499431" data-attributes="member: 172"><p>I never said it was his main role. But as I amplified in an earlier post, I don't expect a single skill to cover the same importance to the character's role as the class does, and it's disingenuous to suggest that's what I am saying or have said since.</p><p></p><p></p><p></p><p>Sure: class skills.</p><p></p><p></p><p></p><p>I've made it pretty plain that I believe so, yes.</p><p></p><p></p><p></p><p>Within the realms of technology considered permissible in the setting, why not? Spycraft would let you. It would be a gadget, and you can build it with science (which is for all intents and purposes Spycraft's "craft" skill.)</p><p></p><p></p><p></p><p>In case it's not clear: yes, I think you are coming across as telling me (and anyone else who plays the game) that taking profession/craft skills is only fit for "sidekicks" (I guess NPCs in your lexicon.) I can't muster any other way to take it. It seems to be pretty much "what you are saying". What am I missing? You don't like the use of the term "proper"?</p><p></p><p></p><p></p><p>There are 8 core classes in the 4e PHB and 11 in the 3e PHB. Yes, I think that one player out of 4-6 is worth catering. Especially considering that rule does double duty as being a basic system for handling common NPC capabilities.</p></blockquote><p></p>
[QUOTE="Psion, post: 4499431, member: 172"] I never said it was his main role. But as I amplified in an earlier post, I don't expect a single skill to cover the same importance to the character's role as the class does, and it's disingenuous to suggest that's what I am saying or have said since. Sure: class skills. I've made it pretty plain that I believe so, yes. Within the realms of technology considered permissible in the setting, why not? Spycraft would let you. It would be a gadget, and you can build it with science (which is for all intents and purposes Spycraft's "craft" skill.) In case it's not clear: yes, I think you are coming across as telling me (and anyone else who plays the game) that taking profession/craft skills is only fit for "sidekicks" (I guess NPCs in your lexicon.) I can't muster any other way to take it. It seems to be pretty much "what you are saying". What am I missing? You don't like the use of the term "proper"? There are 8 core classes in the 4e PHB and 11 in the 3e PHB. Yes, I think that one player out of 4-6 is worth catering. Especially considering that rule does double duty as being a basic system for handling common NPC capabilities. [/QUOTE]
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Profession/Crafting skills: Why?
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