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Profession/Crafting skills: Why?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4499432" data-attributes="member: 19675"><p>Profession: <em>Musician Type X</em> or Craft: <em>Musician Type X</em> would be the skills involved in getting a gig, keeping your instrument in good shape or knowing the people who can, knowing the market for your skills, knowing whom you have to pay, who has to pay you what, or letting you judge the competence of another player.</p><p></p><p>Perform: <em>Musician Type X</em> is the skill you have to deliver a quality musical performance- Talent + Practice + Willingness to get up on stage and play.</p><p></p><p></p><p>Or how nearly every Engineer or "egghead" in the series has at one point or another kluged together something to save everyone's bacon?</p><p></p><p>Besides, I know someone mentioned him before, but MacGyver is a quintessential crafting main protagonist. Like him, John Doe tread similar paths. Dr Who is another infamous gadgeteer and improviser. Detective Goren is a veritable font of information regarding all kinds of arcane modern knowledge, especially languages, symbology and the like...much like Sherlock Holmes before him. Other heroes who used their brains as much as or more than their brawn abound.</p><p></p><p>In addition, sometimes it makes the players feel good if THEY actually provide the critical insight that breaks open a particular mystery or conundrum with their background skills rather than having the DM reveal/solve it via some NPC ex Machina.</p><p></p><p>There are countless sequences in detective stories in which the protagonist seeks out a particularly skilled supporting character- typically a psychologist, coroner or computer specialist in modern dramas. Why shouldn't the PCs themselves be able to feel the rush of advancing the plot?</p><p></p><p>...even if its by doing something as minor as recognizing that the pottery in the campsite didn't come from the local economy, but from far across the sea...revealing that perhaps someone is executing a sophisticated ruse.</p><p></p><p></p><p></p><p>Your experience obviously varies greatly from mine. I'm hard pressed to think of a single campaign in 30+ years in which at least one player- not necessarily myself- made a serious contribution to the game with one of the skills you deem useless.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4499432, member: 19675"] Profession: [I]Musician Type X[/I] or Craft: [I]Musician Type X[/I] would be the skills involved in getting a gig, keeping your instrument in good shape or knowing the people who can, knowing the market for your skills, knowing whom you have to pay, who has to pay you what, or letting you judge the competence of another player. Perform: [I]Musician Type X[/I] is the skill you have to deliver a quality musical performance- Talent + Practice + Willingness to get up on stage and play. Or how nearly every Engineer or "egghead" in the series has at one point or another kluged together something to save everyone's bacon? Besides, I know someone mentioned him before, but MacGyver is a quintessential crafting main protagonist. Like him, John Doe tread similar paths. Dr Who is another infamous gadgeteer and improviser. Detective Goren is a veritable font of information regarding all kinds of arcane modern knowledge, especially languages, symbology and the like...much like Sherlock Holmes before him. Other heroes who used their brains as much as or more than their brawn abound. In addition, sometimes it makes the players feel good if THEY actually provide the critical insight that breaks open a particular mystery or conundrum with their background skills rather than having the DM reveal/solve it via some NPC ex Machina. There are countless sequences in detective stories in which the protagonist seeks out a particularly skilled supporting character- typically a psychologist, coroner or computer specialist in modern dramas. Why shouldn't the PCs themselves be able to feel the rush of advancing the plot? ...even if its by doing something as minor as recognizing that the pottery in the campsite didn't come from the local economy, but from far across the sea...revealing that perhaps someone is executing a sophisticated ruse. Your experience obviously varies greatly from mine. I'm hard pressed to think of a single campaign in 30+ years in which at least one player- not necessarily myself- made a serious contribution to the game with one of the skills you deem useless. [/QUOTE]
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