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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="I'm A Banana" data-source="post: 4499435" data-attributes="member: 2067"><p>I couldn't possibly answer that question. You're shooting the moon, here. </p><p></p><p>All I'm concerned with is stating that some people like craft/profession systems, and those who do won't like that 4e doesn't have any. If it's important enough for them or combo'd with other things, it might turn them off 4e entirely. Certainly, it's one of the reasons I'm turned off of 4e. </p><p></p><p>I am in no position to tell WotC what it should do. I am in a position to mention if I don't like something they do. As some shlub with an internet connection, like rest of us here, I can mention it up and down and no one can stop me. Watch this:</p><p></p><p>"I don't like that 4e doesn't have a profession/crafting system.""</p><p></p><p>Of course, I don't think anyone in this thread is in a position to tell WotC what it should do, so when someone defends ignoring some niche group with "Well MOST people don't like it!" then I need to point out at least one of the many, many flaws with the idea that what most people like should be the only thing made.</p><p></p><p>So I did.</p><p></p><p>4e hates crafting. It's a fair cop. FWIW, I don't think this is a permanent situation, because every edition has had SOME kind of crafting system in it sooner or later, and 4e has the better part of a decade ahead of it. It hasn't even BEGUN to try catering to random niches. </p><p></p><p>It doesn't matter that most people don't like it. We'll still have it. It'll still eat up precious pagecount. People might even use it. I do hope that anyone reading this thread will understand <em>why that may be</em>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4499435, member: 2067"] I couldn't possibly answer that question. You're shooting the moon, here. All I'm concerned with is stating that some people like craft/profession systems, and those who do won't like that 4e doesn't have any. If it's important enough for them or combo'd with other things, it might turn them off 4e entirely. Certainly, it's one of the reasons I'm turned off of 4e. I am in no position to tell WotC what it should do. I am in a position to mention if I don't like something they do. As some shlub with an internet connection, like rest of us here, I can mention it up and down and no one can stop me. Watch this: "I don't like that 4e doesn't have a profession/crafting system."" Of course, I don't think anyone in this thread is in a position to tell WotC what it should do, so when someone defends ignoring some niche group with "Well MOST people don't like it!" then I need to point out at least one of the many, many flaws with the idea that what most people like should be the only thing made. So I did. 4e hates crafting. It's a fair cop. FWIW, I don't think this is a permanent situation, because every edition has had SOME kind of crafting system in it sooner or later, and 4e has the better part of a decade ahead of it. It hasn't even BEGUN to try catering to random niches. It doesn't matter that most people don't like it. We'll still have it. It'll still eat up precious pagecount. People might even use it. I do hope that anyone reading this thread will understand [I]why that may be[/I]. [/QUOTE]
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