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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="vagabundo" data-source="post: 4499817" data-attributes="member: 55864"><p>Just shoving in more options does not a good game make. 3e had piles and piles of crap, digging through it to find the gems took too long. I believe having more polish is better, I know some people like the flaws, believe the flaws give it character.</p><p></p><p>But the only thing Profession is good for is either high level money making - and you could make a lot more gold plundering a dungeon - or specific tasks related to that profession and then it stomps on the other skills toes. That is my main problem with profession: the stomping.</p><p></p><p>I'm glad you use it and enjoy using it, but I still believe it should have been an optional sub-system/mini game.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4499817, member: 55864"] Just shoving in more options does not a good game make. 3e had piles and piles of crap, digging through it to find the gems took too long. I believe having more polish is better, I know some people like the flaws, believe the flaws give it character. But the only thing Profession is good for is either high level money making - and you could make a lot more gold plundering a dungeon - or specific tasks related to that profession and then it stomps on the other skills toes. That is my main problem with profession: the stomping. I'm glad you use it and enjoy using it, but I still believe it should have been an optional sub-system/mini game. [/QUOTE]
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Profession/Crafting skills: Why?
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