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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Wicht" data-source="post: 4499879" data-attributes="member: 221"><p>Add another vote to those that greatly appreciate the presence of crafting rules in 3e. I like being able to know, at a glance, whether a PC is a better blacksmith than an NPC. The removal of the crafting rules is one of the unselling points of 4e to me. </p><p></p><p>3e profession, I think most would acknowledge, could be done better but, as a concept, I'm still glad thats its in the rules. </p><p></p><p>If I was going to rework profession, I think that what I would do is create a list of three or four skills that are interelated and if the character has those specific skills he has the skills for that profession. Then weekly profession rolls could still be made and the bonus would be an average of the skills involved. That way as well, if there is a specific circumstance where a roll is needed then the relevant skill could be used but for a more general, how much money in a week, the average of the skills would be used.</p></blockquote><p></p>
[QUOTE="Wicht, post: 4499879, member: 221"] Add another vote to those that greatly appreciate the presence of crafting rules in 3e. I like being able to know, at a glance, whether a PC is a better blacksmith than an NPC. The removal of the crafting rules is one of the unselling points of 4e to me. 3e profession, I think most would acknowledge, could be done better but, as a concept, I'm still glad thats its in the rules. If I was going to rework profession, I think that what I would do is create a list of three or four skills that are interelated and if the character has those specific skills he has the skills for that profession. Then weekly profession rolls could still be made and the bonus would be an average of the skills involved. That way as well, if there is a specific circumstance where a roll is needed then the relevant skill could be used but for a more general, how much money in a week, the average of the skills would be used. [/QUOTE]
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Profession/Crafting skills: Why?
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