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General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="I'm A Banana" data-source="post: 4499906" data-attributes="member: 2067"><p>I'm pretty much with you on this. Yeah, one of the big flaws with the 3e system was that the resources you spent on being a blacksmith's son were resources you didn't spend on killing goblins. In the early game, this was supposedly acceptable, because it had a very "play to what the characters are" DM strategy behind it. But by the advent of 4e, much of that had turned into "accidental suck," because there's only so much catering a DM can do to skill points in Blacksmithing, while skill points in Spot get used almost whether you want them to or not.</p><p></p><p>An adjunct system is a very good, very solid idea.</p><p></p><p>Something that maybe replaces your class skill list with its own "Profession Skill List" would be a useful way to do a profession. Or the proposed system above of getting a "Profession Bonus" to certain skill checks works pretty nicely, too. </p><p></p><p>Crafting might need a little more than that, but that's a solid start!</p><p></p><p>That said, the trade-off isn't worth it for some people. I'd much rather deal with 3e's minor skill problems by, say, giving automatic Spot ranks, then fix 4e's inclusiveness problem with a wholly new subsystem or two. But if some other party wanted to make 4e profession and craft rules, I might pick it up, and be more inclined to run and play 4e because of it. </p><p></p><p>But for those who love 98% of 4e and just kind of miss the profession skill, these are pretty good ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4499906, member: 2067"] I'm pretty much with you on this. Yeah, one of the big flaws with the 3e system was that the resources you spent on being a blacksmith's son were resources you didn't spend on killing goblins. In the early game, this was supposedly acceptable, because it had a very "play to what the characters are" DM strategy behind it. But by the advent of 4e, much of that had turned into "accidental suck," because there's only so much catering a DM can do to skill points in Blacksmithing, while skill points in Spot get used almost whether you want them to or not. An adjunct system is a very good, very solid idea. Something that maybe replaces your class skill list with its own "Profession Skill List" would be a useful way to do a profession. Or the proposed system above of getting a "Profession Bonus" to certain skill checks works pretty nicely, too. Crafting might need a little more than that, but that's a solid start! That said, the trade-off isn't worth it for some people. I'd much rather deal with 3e's minor skill problems by, say, giving automatic Spot ranks, then fix 4e's inclusiveness problem with a wholly new subsystem or two. But if some other party wanted to make 4e profession and craft rules, I might pick it up, and be more inclined to run and play 4e because of it. But for those who love 98% of 4e and just kind of miss the profession skill, these are pretty good ideas. :) [/QUOTE]
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Profession/Crafting skills: Why?
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