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Profession/Crafting skills: Why?
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<blockquote data-quote="Wicht" data-source="post: 4499919" data-attributes="member: 221"><p>Hrrm. My daughter's wizard, having bought a tavern is making a pretty nice little income on those days she's not adventuring (100-300 gp+ a week). She also has her cooking maxed out and is continually eager to make her weekly check for profit. Her goal in adventuring is to finish making the payments on the tavern. Her goal with the tavern is to provide income to supplement her magical research and pay for new magical creations. </p><p></p><p>Now, sure, I could handwave away the rules and just say, you're making 200 gp a week. Or I could say, you lost 200 gp this week. One the one hand, I would feel like I was just giving her money. On the other, she would feel like I was making running the business undesireable on purpose. Her putting lots of skill points into both crafting and profession lets me, as a DM know, that she really cares that her character knows how to do these things. Having her make a random skill roll means that as a DM, I'm not playing favorites or giving unwarranted monetary gifts. </p><p></p><p>If you feel that the craft or profession rules are stealing valuable adventuring resources, my own houserule before beginning to playtest the PFRPG rules was that each character was allowed one extra skill point per level but it had to be used in a craft, professions, or Knowledge (local, religion, nature, history, geography) skill. Problem solved.</p></blockquote><p></p>
[QUOTE="Wicht, post: 4499919, member: 221"] Hrrm. My daughter's wizard, having bought a tavern is making a pretty nice little income on those days she's not adventuring (100-300 gp+ a week). She also has her cooking maxed out and is continually eager to make her weekly check for profit. Her goal in adventuring is to finish making the payments on the tavern. Her goal with the tavern is to provide income to supplement her magical research and pay for new magical creations. Now, sure, I could handwave away the rules and just say, you're making 200 gp a week. Or I could say, you lost 200 gp this week. One the one hand, I would feel like I was just giving her money. On the other, she would feel like I was making running the business undesireable on purpose. Her putting lots of skill points into both crafting and profession lets me, as a DM know, that she really cares that her character knows how to do these things. Having her make a random skill roll means that as a DM, I'm not playing favorites or giving unwarranted monetary gifts. If you feel that the craft or profession rules are stealing valuable adventuring resources, my own houserule before beginning to playtest the PFRPG rules was that each character was allowed one extra skill point per level but it had to be used in a craft, professions, or Knowledge (local, religion, nature, history, geography) skill. Problem solved. [/QUOTE]
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Profession/Crafting skills: Why?
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