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Profession/Crafting skills: Why?
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<blockquote data-quote="GlaziusF" data-source="post: 4505623" data-attributes="member: 74166"><p>Actually, this is the <strong>exact antithesis</strong> of the wrought iron fence made of tigers, which is why I can't stand you using it in this way.</p><p></p><p>The WIFMT shows up when a character who can jump 20 feet in the air is blocked by a fence 6 feet high, that only goes down after he's advanced the plot. Gameplay doesn't affect story.</p><p></p><p>Knocking an ooze prone is gameplay affecting story. Perhaps in ways that it seems like it shouldn't, but it doesn't affect players at all because<strong> they're not the ones playing oozes</strong>. </p><p></p><p>This isn't to say that the WIFMT can't be a problem - I recall an anecdote from a Shadowrun GM playing in a "prewritten module" campaign who tried to get around a corporate barricade by planting breaching charges in a wall and breaking through to the building next door. The poor guy he tried to drop it on just froze up. That's a WIFMT moment. </p><p></p><p></p><p></p><p>So change one or the other to fit! I just came up with four ways in like half an hour! And the mechanics are explicitly stretchy so if you don't want to change your story you can grab them and pull! It's not only okay, it's encouraged!</p><p></p><p></p><p></p><p>4E makes it easier for a DM to "make up" than 3E did. This isn't exaggeration: I was always worried about balance and corner cases with 3E and had to jump through giant hoops to get a good prepared encounter set up for my players, and I can do the same thing in 4E in minutes.</p><p></p><p>The reason I like 4E so much is that it's so much easier for me to wing it. Saying that this is actually evidence the system has failed me seems kind of misguided when I'm <strong>using </strong>the system to wing it.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4505623, member: 74166"] Actually, this is the [B]exact antithesis[/B] of the wrought iron fence made of tigers, which is why I can't stand you using it in this way. The WIFMT shows up when a character who can jump 20 feet in the air is blocked by a fence 6 feet high, that only goes down after he's advanced the plot. Gameplay doesn't affect story. Knocking an ooze prone is gameplay affecting story. Perhaps in ways that it seems like it shouldn't, but it doesn't affect players at all because[B] they're not the ones playing oozes[/B]. This isn't to say that the WIFMT can't be a problem - I recall an anecdote from a Shadowrun GM playing in a "prewritten module" campaign who tried to get around a corporate barricade by planting breaching charges in a wall and breaking through to the building next door. The poor guy he tried to drop it on just froze up. That's a WIFMT moment. So change one or the other to fit! I just came up with four ways in like half an hour! And the mechanics are explicitly stretchy so if you don't want to change your story you can grab them and pull! It's not only okay, it's encouraged! 4E makes it easier for a DM to "make up" than 3E did. This isn't exaggeration: I was always worried about balance and corner cases with 3E and had to jump through giant hoops to get a good prepared encounter set up for my players, and I can do the same thing in 4E in minutes. The reason I like 4E so much is that it's so much easier for me to wing it. Saying that this is actually evidence the system has failed me seems kind of misguided when I'm [B]using [/B]the system to wing it. [/QUOTE]
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