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*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="GlaziusF" data-source="post: 4506185" data-attributes="member: 74166"><p><strong>Yes it is.</strong></p><p></p><p>I can't stress this enough, <strong>yes it is</strong>.</p><p></p><p>When you're playing a game you have a set of expectations set up by the gameplay. If you push the jump button twice and your character goes 20 feet high, you expect to be able to jump 20-foot heights.</p><p></p><p>So when the story puts a 6-foot fence in front of you and prevents you from jumping over it, that confuses your expectations. You're now not sure anymore whether you can jump over fences or not. You feel like the game is broken.</p><p></p><p>But if the story puts a 6-foot fence in front of you, acts like you're not supposed to get to the other side of it yet, but you can jump over it anyway, your expectations are validated. You feel like you broke the game. </p><p></p><p>The important difference in the latter case is one of agency. In the former case you're being restricted by forces you can't control. In the latter case you're flaunting the restrictions of someone trying to control you.</p><p></p><p>Calling both cases equally bad is like saying that it's just as bad for an innocent man to be convicted as it is for him to be freed on appeal, because in both cases he's walking through a prison gate. </p><p></p><p></p><p></p><p>"Your mighty overhead swing squashes the ooze flat."</p><p></p><p>No there isn't.</p><p></p><p>Also, I notice you've targeted this one narrow case and not complained about, say, skeletons being bloodied. Why is that?</p><p></p><p></p><p></p><p>What I've been saying this whole time is that Craft and Profession have always required DM intervention anyway. The DM has always had to place Craft and Profession and their contexts in the world explicitly. </p><p></p><p>I don't see how that's <strong>not </strong>relevant to this conversation.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4506185, member: 74166"] [B]Yes it is.[/B] I can't stress this enough, [B]yes it is[/B]. When you're playing a game you have a set of expectations set up by the gameplay. If you push the jump button twice and your character goes 20 feet high, you expect to be able to jump 20-foot heights. So when the story puts a 6-foot fence in front of you and prevents you from jumping over it, that confuses your expectations. You're now not sure anymore whether you can jump over fences or not. You feel like the game is broken. But if the story puts a 6-foot fence in front of you, acts like you're not supposed to get to the other side of it yet, but you can jump over it anyway, your expectations are validated. You feel like you broke the game. The important difference in the latter case is one of agency. In the former case you're being restricted by forces you can't control. In the latter case you're flaunting the restrictions of someone trying to control you. Calling both cases equally bad is like saying that it's just as bad for an innocent man to be convicted as it is for him to be freed on appeal, because in both cases he's walking through a prison gate. "Your mighty overhead swing squashes the ooze flat." No there isn't. Also, I notice you've targeted this one narrow case and not complained about, say, skeletons being bloodied. Why is that? What I've been saying this whole time is that Craft and Profession have always required DM intervention anyway. The DM has always had to place Craft and Profession and their contexts in the world explicitly. I don't see how that's [B]not [/B]relevant to this conversation. [/QUOTE]
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