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General Tabletop Discussion
*TTRPGs General
Profession/Crafting skills: Why?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4507256" data-attributes="member: 710"><p>I had Oriental Adventures in mind when I selected this two skills, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I wouldn't be too surprised if a 4E campaign setting that leaves the standard PoL assumptions behind will introduce such aspects eventually. But I would not count on it using actual skill checks.</p><p></p><p>Earthdawn had an interesting "cultural" aspect in it - horrors and horror-related creatures were unable to do artistic stuff. To test if someone could be trusted enough to let him into a settlement, people had to show a piece of artwork they created. This might point out you need a craft like skill dealing with this.</p><p></p><p>But do you really? Or do you just need a note on your character sheet, listening: Arts (Calligraphy) or Arts (Carving)? Do you really need to roll a check? By the background idea, the only thing you care about is whether people actually have the ability to be "artsy" - they don't have to prove grand mastership in it. </p><p></p><p>In Oriental Adventures, it might be different. There might actually be a need for a "contest" or you need to achieve a certain degree of quality to be considered "worthy" enough to get in contact with a particular person, or to gain a position. </p><p></p><p>On the other hand, if "Craft" is just about creating a certain item - do you care about success or failure? A DC based system (like the skill system) might turn out inappropriate, since a trained smith will not fail forging a sword - the question is only if it will be a masterful one, and maybe how much time it takes him.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4507256, member: 710"] I had Oriental Adventures in mind when I selected this two skills, too. ;) I wouldn't be too surprised if a 4E campaign setting that leaves the standard PoL assumptions behind will introduce such aspects eventually. But I would not count on it using actual skill checks. Earthdawn had an interesting "cultural" aspect in it - horrors and horror-related creatures were unable to do artistic stuff. To test if someone could be trusted enough to let him into a settlement, people had to show a piece of artwork they created. This might point out you need a craft like skill dealing with this. But do you really? Or do you just need a note on your character sheet, listening: Arts (Calligraphy) or Arts (Carving)? Do you really need to roll a check? By the background idea, the only thing you care about is whether people actually have the ability to be "artsy" - they don't have to prove grand mastership in it. In Oriental Adventures, it might be different. There might actually be a need for a "contest" or you need to achieve a certain degree of quality to be considered "worthy" enough to get in contact with a particular person, or to gain a position. On the other hand, if "Craft" is just about creating a certain item - do you care about success or failure? A DC based system (like the skill system) might turn out inappropriate, since a trained smith will not fail forging a sword - the question is only if it will be a masterful one, and maybe how much time it takes him. [/QUOTE]
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Profession/Crafting skills: Why?
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