Aria Silverhands
First Post
This is why I hate the consolidation of skills and the removal of skill ranks. I'm working on a house rule to fix this glaring oversight from the designers.
This is why I love the consolidation of skills and the removal of skill ranks.Aria Silverhands said:This is why I hate the consolidation of skills and the removal of skill ranks.
Saeviomagy said:The problem with this is that seperating characters who can from characters who can't means that as soon as you start one of the above scenarios, you've cut half your players out of the game.
Saeviomagy said:Further - what's the penalty for failing to do these things? If the rigging is destroyed, does that actually help the campaign? If the players don't navigate to the lost isle - is there anything added to the game through that? If the players DO keep the ship on course during the storm, how does that actually help your story (or if they don't, depending on scenario)?
Even if these things are going to make a difference, is it a big enough difference to justify adding new mechanics?
thalmin said:I think we will see the subject of additional skills such as Craft and Profession addressed in the DMG. I asked about this at GAMA (and specifically because Sailing is a big part of my campaign.)
Saeviomagy said:Further - what's the penalty for failing to do these things? If the rigging is destroyed, does that actually help the campaign? If the players don't navigate to the lost isle - is there anything added to the game through that? If the players DO keep the ship on course during the storm, how does that actually help your story (or if they don't, depending on scenario)?
Even if these things are going to make a difference, is it a big enough difference to justify adding new mechanics?
Agreed - this is something that could heavily affect the game and the enjoyment of it's participants, so I think that the goal of the house rules should be carefully scrutinized before even trying.
2eBladeSinger said:Yes, cutting players out of the game is not desirable, that's not what I am suggesting. If sailing plays a major part in the campaign, as the OP suggested, then all of the characters should be able to participate one would think. However, if sailing is only a minor part of the game, one or two characters having an ability to sail, is no different than one or two characters having the dungeoneering skill.